View Full Version : swap magic 3.8 coder


mikie209
05-30-2006, 12:33 PM
does anyone have this? if so can you send it to me at mikie209@hotmail.com

SLAYER
09-19-2006, 05:11 AM
Yesterday "DMCBUDMAN" posted an iso image of his swapmagic 3.8 coder, thanks to DMCBUDMAN for sharing the file... :grin2:
Here's the elf file SWAPMAGIC 3.8 CODER (http://rapidshare.de/files/33664597/swapmagic3.8coder.rar.html) the .rar file has a packed and an unpacked elf file... enjoy. :grin2:

PD: Can someone post the NTSC iso file please ????

pimphard
09-27-2006, 04:57 AM
Thanks again for an outstanding post '-) '-) ;)

joker69
10-03-2006, 11:45 AM
Hi I was wondering if anyone can send me the elf file to my email joker13califa@hotmail.com

thx.

SLAYER
10-03-2006, 11:59 AM
You can download it here - swapmagic 3.8 coder (http://rapidshare.de/files/33664597/swapmagic3.8coder.rar.html)

joker69
10-03-2006, 03:53 PM
I dont have a rapidshare account. thats why i wanted to have someone send me the elf of it. %-) derr joker13califa@hotmail.com would greatly appreciate.

SLAYER
10-04-2006, 04:59 AM
There's no need to have and account, just click on the FREE icon and that's all...

ARMs
10-08-2006, 10:53 AM
So all I have to do i install this to the MC and using ulaunch it will work or do i have to use a dvd to burn this?

JNABK
10-08-2006, 11:05 AM
Yea, just boot the elf file with uLaunchelf from MC.

SLAYER
10-18-2006, 02:13 PM
Did someone have the cd version of sm 3.8 coder ??? :grin:

If so please post it here !!!...

jetlee
10-24-2006, 03:20 PM
the elf works off ulaunch greatly and the greatest thing is that you can use armax cheats with hdloader which is great ;-p
armax cheats are more stable then that of codebreaker and most of cheats dont cause the game
to freeze from hd

sdeens
11-06-2006, 11:37 PM
1. what is the EXACT procedure for launching this "packed".ELF version from our MC's?

2. Do we need an "original" PS2 game to do some sort of secret TOC refresh or something along those lines?

3. Is this the DVD version for NTSC based PS2's?

--its menu suggests some sort of X-Y axis adjustment for PAL or NTSC conversion is being implemented on the fly.

4. Will this work with specially patched SM games that we already had to patch for compliance with launching via the SM2.0 DVD boot disk?

...such as COD: Finest Hour (on-line multiplayer patch) and 007: GoldenEye Rogue Agent etc..you know the SM on-line patches by DVDRICK

5. Can we use the "packed" version on our MC's?

...I read some sort of TOC refresh is needed with the older SM-3.3 elf that is used from the MC's...so the logical assumption is the same for this newer version 3.8 may be required.

The key question is how EXACTLY to implement this procedure with v3.8 ELF for NTSC based PS2's.


obvioulsy we only want to consider the packed version of this v3.8.elf, since the unpacked version is over 4mb in size and consumes potentially more than half of the MC (8mb max normally) and would therefore, defeat the purpose of this type of exploit.

now,

I tried it with many diffent backed up 1:1 ps2 games..all of which ARE KNOWN to be compatable with the older original SM 2.0 DVD boot disks.

all I get when using this SM-v3.8.ELF is the PS2 browser window for the MC..with also a CD icon under MC slot 1...also the disk never seems to want to spin up under different settings that this .elf provides.

sdeens
11-07-2006, 01:31 AM
ok,

after much testing the following is correct:

1. yes this is the NTSC-PS2 version for loading 1:1 DVD backups (NOT FOR CD GAMES)

2. is only as effective as the size of the TOC for the "original" PS2 DVD you plan to use.
--not all games will load (regardless of settings or patches) if your TOC is too small to begin with.

3. fixes some of the on-line problems older SM-2.0 users endured.
--specifically the game: MGS 3: Subsistence disk--#2 (on-line DVD) will load under the
normal setting if your original PS2 DVD's TOC is large enough....older SM-2.0 users needed to
to load another DVD immediately AFTER SM-2.0 CALLED "Zoneloader" in order to play on-line.
This version loads on-line perfectly without the need of ZONELOADER DVD.

--I used an original MVP Baseball 2004 (as my TOC refresh DVD)---bigger TOC would have been better for my tests.

I launched succesfully the following games with this SM-v3.8.ELF directly from my MC:

1. MGS3: Subsistence disk #2 (on-line play DVD)--logged into servers and played game--normal
2. Indigo Prophecy (aka Fahrenheit in the US)--PAL version--had to use "SPECIAL" setting
3. Syphon Filter: Omega Strain--NORMAL setting

--this last game was a good test, since even latest HDLoaders have trouble playing this game from the harddrive (you can still play SF: Omega Strain via the HDD, but first you must launch from the games menu: "on-line play" then back out and re-launch via the "off-line" play missions..that's our official HDLoader trick.

4.. Shadow of the Collosus: NORMAL setting

what are those SMBOOT settings in the menu for?



I had no luck loading COD: Finest Hour because the backup I have is patched with that DVDRICK on-line SM-2.0 .ppf patch..and it can't be removed from my image..so I will have to re-download it and patch for DNAS to test if SM 3.8.elf will load a clean image of it for on-line play.

this was a big problem for playing on-line this game when SM-2.0 ruled the testing community..

this SM-3.8.elf has enormous cheat codes built in for hundreds of PS2 games for both US and Japan.

I was NOT happy to see that COD: Finest Hour has a cheat code for Unlimited health and weapon reloading..that could cause havoc for the on-line players of this game...like myself...I have seen players with unlimited reloads if they used the CODEBREAKER DVD, but this is now another option besides using the CODEBREAKER software.

I think these cheat codes should be removed from the .elf IMHO.

so this version is ideal for the cheaters I suspect.

overall laucnching via an .ELF is entirely dependent upon the size of the TOC of the "original" PS2-DVD you plan to use for the swap-er-roo...remember to launch SM via the MC its 2 swaps to get the game backup going...not as elegant AS HAVING THE ORIGINAL SM--BOOT DVD'S


here is the EXACT procedure:

1. launch PS1 to trigger MC exploit.
2. launch SM-3.8.elf
3. press eject button on from panel of PS2...not your controller
4. place original PS2 DVD into cady close the tray...push it in.
--servo inside will "click" very quietly 7 times and 30 seconds later the TOC will be refreshed automatically..on the TV screen you will see the progress being reported...the original PS2 DVD will spin down to a complete stop.
5. insert 1:1 DVD backup of your game via either the FLIP TOP or the slide tool...flip top is better
6. press "X" for either normal or select instead special settings..and backup DVD-PS2 game should load..the difference in these two options is not made clear.

I still have no idea what those other special settings called SMboot are for?


also specially patched games for older SM-2.0 compliance will cause a conflict and not load with this .elf..at least the COD: Finest Hour patched DVD I tested...I image it will be the same with some other games such as 007: GoldenEye etc...

SLAYER
11-07-2006, 09:09 AM
%-)

sdeens
11-07-2006, 01:14 PM
From my investigation, in order to have the best results with this v3.8elf you will need an original PS2 game with at least 4.37GB TOC in size.

4.37 is the now recommended minimum size.

that is larger than most games and will help some games with larger TOC's to launch via this .ELF.

...games such as Resident Evil: Outbreak (TOC: 4.37gb) as an example has a huge TOC.

1. Can we use an original DVD9 games such as "God of War" which has a much larger TOC: 7.93GB--or will the use of a DVD9 dual layer game screw up the TOC refresh technique?


2. what are those SMBOOT options for?


here is a good list of current PS2 games with the largest TOC's if you plan to use this SM-v3.8.elf:

DVD9:

8.02GB PAL Champions of Norrath
7.94GB JAP GRAN TURISMO Concept (Traditional Chinese Version) SCPS55903
7.94GB JAP Xenosaga
7.93GB USA God of War (SCUS 97399 - 8,522,792,960 bytes)
7.88GB USA Xenosaga Episode I: Der Wille zur Macht (SLUS 20469 - 8,468,299,776 bytes)
7.74GB USA Champions of Norrath (SLUS 20565 - 8,319,303,680 bytes)
7.55GB USA The Guy Game (SLUS 21074 - 8,113,094,656 bytes)
7.20GB JAP Sakura Wars Atsuki Chishiyo Ni
6.77GB JAP The Lord of the Rings - The Two Towers - (7,270,531,072 bytes)
6.47GB USA Madden 2005 Collectors Edition
6.13GB PAL Metal Gear Solid 2: Substance
5.99GB USA MGS2: Substance
5.27GB PAL Gran Turismo 4
4.94GB USA Gran Turismo 4 (SCUS 97328 - 5,314,478,080 bytes)

DVD-5:

4.37GB USA Street Fighter Alpha Anthology
4.37GB PAL TOCA Race Driver 3 (SLES 53087 - 4,697,882,624 bytes)
4.37GB JAP Shin Onimusha - Dawn of Dreams Disc 1 (4,695,162,880)
4.37GB JAP Shin Onimusha - Dawn of Dreams Disc 2 (4,695,162,880)
4.37GB USA Marvel Nemesis: Rise of the Imperfects
4.37GB USA Fifa Street
4.37GB USA Devil May Cry (SLUS 20216 - 4,698,767,360 bytes)
4.37GB USA Resident Evil Outbreak (SLUS 20765 - 4,698,767,360 bytes)
4.37GB USA Sonic Heroes (SLUS 20718 - 4,698,767,360 bytes)
4.37GB PAL SSX On Tour
4.37GB USA FIFA Soccer 2005 (SLUS 21051 - 4,698,734,592 bytes)
4.37GB PAL FIFA 06
4.37GB USA NBA Street V3 (SLUS 21126 - 4,698,701,824 bytes)
4.37GB PAL NBA Street V3
4.37GB USA Star Wars: Battlefront (SLUS 20898 - 4,697,260,032 bytes)
4.37GB PAL Mortal Kombat - Deception SLES52705 4696997888
4.37GB USA Mercenaries (SLUS 20932 - 4,696,604,672 bytes)
4.37GB USA Samurai Warriors: Extreme Legends
4.37GB USA Sonic Mega Collection
4.37GB PAL Sonic Mega Collection Plus
4.37GB PAL FIFA 2005 (SLES52561
4.37GB USA Def Jam: Fight for NY (SLUS 21004 - 4,694,573,056 bytes)
4.37GB PAL Def Jam: Fight for NY (4,695,392,256 bytes)
4.37GB USA Terminator 3: The Redemption (SLUS 20852 - 4,694,245,376 bytes)
4.37GB PAL Star Wars: Battlefront
4.37GB PAL Contra - Shattered Soldier (SLES51284
4.37GB JAP Xenosaga Episode II JAP Disc 1
4.37GB JAP Xenosaga Episode II JAP Disc 2
4.37GB PAL Shadow of Rome
4.37GB JAP BioHazard Outbreak (4,698,767,360 bytes)
4.37GB USA Manhunt (4,698,767,360 bytes)
4.37GB USA DEVIL MAY CRY 2 DISK 1 (4,698,767,360 bytes)
4.37GB USA DEVIL MAY CRY 2 DISK 2 (4,698,767,360 bytes)
4.37GB JAP DEVIL MAY CRY 2 DISK 1 (4,698,767,360 bytes)
4.37GB JAP DEVIL MAY CRY 2 DISK 2 (4,698,767,360 bytes)
4.37GB PAL Devil May Cry 2 Disc 1 (SLES82011 Size: 4698767360 bytes)
4.37GB PAL Devil May Cry 2 Disc 2 (SLES82012 Size: 4698767360 bytes)
4.37GB PAL Dark Chronicle SCES51190 4692574208
4.37GB PAL DEVIL MAY CRY DEMO
4.37GB PAL DEVIL MAY CRY
4.37GB JAP DEVIL MAY CRY
4.37GB PAL Devil May Cry 2 Disk 1 (SLES82011 size:4698767360)
4.37GB PAL Devil May Cry 2 Disk 2 (SLES82012 size:4698767360)
4.37GB USA CHAOS LEGION (4,697,522,176 bytes)
4.37GB JAP Train Simulator+ Densha de GO! TOKYO EXPRESS LINE SLPM65472
4.37GB JAP SWAP MAGIC DVD 2.0
4.37GB PAL GTA3
4.37GB PAL Time Crisis 2 (SCES50300
4.37GB USA TIMESPLITTERS 2
4.37GB PAL Timesplitters 2
4.37GB PAL Chaos Legion SLES51553 4698275840
4.37GB PAL NBA Street V3
4.37GB JAP Vampire DarkStalkers Collection
4.37GB PAL FIFA Street 2 (SLES 53796 - 4,698,734,592 bytes)
4.37GB PAL Motocross Mania 3 (SLES 53092 - 4,698,767,360 bytes)
4.37GB PAL Pro Evoultion Soccer Management (SLES 53899 - 4,675,796,922 bytes)
4.37GB USA Xenosaga Episode II - Jenseits von Gut und Bose (Disc 2)
4.36GB USA Xenosaga Episode II - Jenseits von Gut und Bose (Disc 1)
4.36GB USA BloodRayne 2 (SLUS 20862 - 4,691,329,024 bytes)
4.36GB PAL Mortal Kombat : Deadly Alliance (SLES50717 Size: 4,689,985,536)
4.36GB USA Second Sight (SLUS 21033 - 4,687,855,616 bytes)
4.36GB PAL Galerians - Ash SLES51343 4687626240
4.36GB USA Dead to Rights II (SLUS 20843 - 4,685,463,552 bytes)
4.36GB PAL Onimusha 3 - Demon Siege SLES51914 4683857920
4.36GB PAL Dynasty Warriors 4 SLES51665 3724673024
4.36GB USA Toca Race Driver 2
4.36GB USA Onimusha 3: Demon Seige
4.36GB USA NHL 2004
4.36GB JAP King of Colosseum: Green Disc
4.36GB USA Mortal Kombat Deadly Alliance
4.36GB USA Shin Megami Tensei - Digital Devil Saga 2
4.36GB USA NBA Live 06
4.36GB JAP Rumble Fish
4.35GB PAL Pirates of the Carribean: The Legend of Jack Sparrow (4,564,160Kb)
4.35GB PAL NHL 2006 (SLES 53463 - 4,671,569,920 bytes)
4.35GB USA Rise of the Kasai (SCUS 97416 - 4,680,089,600 bytes)
4.35GB USA Resident Evil Outbreak File #2 (SLUS 20984 - 4,677,795,840 bytes)
4.35GB USA Mortal Kombat: Deception (SLUS 20881 - 4,677,500,928 bytes)
4.35GB PAL Swap Magic DVD Disc v3.6 (4,675,043,328 bytes)
4.35GB USA Swap Magic DVD Disc v3.6 (4,674,387,968 bytes)
4.35GB USA Swap Magic DVD Disc v3.3
4.35GB USA Swap Magic DVD Disc v2.0 (4,674,387,968 bytes)
4.35GB PAL Swap Magic DVD Disk V2.0 (SLES50003 size:4,675,043,328)
4.35GB USA HD Advance DVD Disc (4,673,847,296 bytes)
4.35GB PAL Swap Magic DVD 3.3 4675043328

[/color][/color]

SLAYER
11-07-2006, 01:46 PM
1. Can we use an original DVD9 games such as "God of War" which has a much larger TOC: 7.93GB--or will the use of a DVD9 dual layer game screw up the TOC refresh technique?

Yes, you can use a DVD9 game to refresh the TOC and NO, it wont screw up the refresh method...


2. what are those SMBOOT options for?

OK... if you have a homebrew (.elf files) stored in your usb device you can launch them using those options.

1. You have to create a folder named SWAPMAGIC on your usb root directory.
2. Inside that folder you will place 4 .elf files (the ones you want) and rename them to SMBOOT0.ELF, SMBOOT1.ELF, SMBOOT2.ELF & SMBOOT3.ELF.
3. Once you are done renaming, plug your usb device to your ps2 & launch them using SWAPMAGIC 3.8...


1. yes this is the NTSC-PS2 version for loading 1:1 DVD backups (NOT FOR CD GAMES)

Sorry but, you are wrong... you can boot any cd game by refreshing the TOC with a original cd game.

sdeens
11-07-2006, 01:56 PM
ok,

then the name SMboot is misleading..its is nothing more than a built-in elf launcher.

what would be the name and location of the folder for placment of these files on the MC?


i.e Badata -system folder etc..what do we call it and where is it placed on MC--since the MC has many sub directories....

can we use them instead for launching utility .elf files such as: MC Killer, COGSWAP, EXECFTP, lenschanger.elf etc...?
[/b]

p.s.

do NOT own an original PS2--CD based game..so unable to verify that function..but I do own the original SM-2.0 CD boot disk.


Can we use an original SM-2.0 boot CD to perform the necessary TOC refresh?--also same question for DVD--TOC refresh..the SM-2.0 is 4.35gb in size and would make an excellent original DVD for TOC refresh...can it be used for that purpose?

SLAYER
11-07-2006, 02:04 PM
ok, then the name SMboot is misleading..its is nothing more than a built-in elf launcher.
Thats right it is just a built-in .elf launcher...

what would be the name and location of the folder for placment of these files on the MC?
i.e Badata -system folder etc..what do we call it and where is it placed on MC--since the MC has many sub directories....
It have to be located on a USB device not into an MC.

can we use them instead for launching utility .elf files such as: MC Killer, COGSWAP, EXECFTP, lenschanger.elf etc...?

Of course... :grin2:

SLAYER
11-07-2006, 02:06 PM
p.s.
do NOT own an original PS2--CD based game..so unable to verify that function..but I do own the original SM-2.0 CD boot disk.
Can we use an original SM-2.0 boot CD to perform the necessary TOC refresh?--also same question for DVD--TOC refresh..the SM-2.0 is 4.35gb in size and would make an excellent original DVD for TOC refresh...can it be used for that purpose?

Of course... :grin2:

sdeens
11-07-2006, 03:50 PM
very good,

thank you,

:)

slicer74
11-07-2006, 04:00 PM
Swap Magic 3.8 Coder CD version (http://www.4shared.com/file/5529393/6458c973/Swap_Magic_38_Coder_CD.html)

sdeens
11-10-2006, 10:27 PM
I tried some of those cheat codes on a few games..nothing worked.

what type of backups (if any) can they be used with? or is it for originalo DVD based games?


example:

I tried the "unlimited ammo cheat" on the game: Call of Duty: Finest Hour with no luck.....at least in the "on-line" multi-player option...both on a back up (1:1 copy) and the original DVD game disk.

anyone get these cheat codes to work, especially on COD: Finest Hour for on-line multi-player?

I know it can be done with the Codebreaker disks on this PS2 game.

I think some sort of conversion may be required..this v3.8 elf provides for manual cheat code edits..

do we need to do that for these 'built-in" cheats and is this link i found in another forum the correct procedure for the PS2?

http://forums.afterdawn.com/thread_view.cfm/352686

SLAYER
11-13-2006, 05:13 AM
Thanks SLICER74... :grin2:


BTW: It's says 3.3 cd %-) ...

SLAYER
11-14-2006, 06:48 AM
Swap Magic 3.8 Coder CD version (http://www.4shared.com/file/5330118/aee6cbba/swapmagic_33_cd.html)

Sorry SLICER but the link you post is for swapmagic 3.3 dvd version not for 3.8 cd... :oops:

slicer74
11-14-2006, 12:02 PM
Swap Magic 3.8 Coder CD (http://www.4shared.com/file/5529393/6458c973/Swap_Magic_38_Coder_CD.html)

Sorry.

SLAYER
11-14-2006, 12:45 PM
Swap Magic 3.8 Coder CD (http://www.4shared.com/file/5529393/6458c973/Swap_Magic_38_Coder_CD.html)

Sorry.

Thanks again... :grin2: (but i think thats the 3.8 dvd version, take a look at my sign '-) )

sdeens
11-14-2006, 01:47 PM
Anyone have some insights into how to use these codes that come 'built-in" to this .elf.

are thye A/R or Codebreaker codes or another type.....but in either event some clarotyhow to implement or midify them may be necessary to use them on PS2 titles...

especially the ON-LINE games.

I know the Codebreaker CD is very popular..but that is commercial software.

is this a freeware approach to loading codes at startup--but how is it done with this .elf on PS2 titles?

slicer74
11-14-2006, 02:35 PM
It's a CD i made myself.

155 megs.

SLAYER
11-15-2006, 04:42 AM
It's a CD i made myself.

155 megs.

Ok i understand now... :grin2: , you make a bootable cd of swapmagic 3.8 DVD version.
But i'm looking for the cd version... anyone !!!

slicer74
11-15-2006, 07:48 AM
What are u talking about.

I take the SwapMagic.ELF and create a CD with it !

U can boot CD or DVD with the elf.

SLAYER
11-15-2006, 08:29 AM
What are u talking about.

I take the SwapMagic.ELF and create a CD with it !

U can boot CD or DVD with the elf.

I know what you did !!! <:-I You create a cd with swapmagic 3.8 DVD version (ELF) on it...

Swapmagic comes in two versions the CD version and the DVD version, i already have the 3.8 DVD version (ELF) what i'm looking for is the 3.8 CD version (ELF) !!!

slicer74
11-15-2006, 08:46 AM
Do u know the the elf in the DVD version is the same elf than in the CD version !

But, like my Cd version is 178 megs, if u try to play a backup game bigger than 178 megs, u'll have to refresh the TOC with a retail higher than the backup one.

I create this for ULE CD users.

SLAYER
11-15-2006, 10:43 AM
Do u know the the elf in the DVD version is the same elf than in the CD version !

Do you have the CD version ????

If you do, please post the eeeellllffffffffff...... :grin:

slicer74
11-15-2006, 11:02 AM
I dont have any retail disk.

I have the ELF version only.

Like i said, i really thing it's the same elf that we found in the original CD and DVD version.

To be confirmed by a retail CD disk only. If u have asked this like that in first start. Sorry but i'm french and sometime it take me many times to understand completly some request.

SLAYER
11-15-2006, 11:37 AM
I dont have any retail disk.

I have the ELF version only.

Like i said, i really thing it's the same elf that we found in the original CD and DVD version.

To be confirmed by a retail CD disk only. If u have asked this like that in first start. Sorry but i'm french and sometime it take me many times to understand completly some request.

No prob... ;) .

sdeens
11-15-2006, 12:26 PM
anyone understand these "built in" cheat codes that v3.8.elf incorporates internally and how to implement or modify them to work with the PS2 titles....?


i posted a link to a procedure on how to modify these codes....but I am not certain what modifications if any are reuqired to use these built-in codes.

SLAYER
11-15-2006, 01:02 PM
anyone understand these "built in" cheat codes that v3.8.elf incorporates internally and how to implement or modify them to work with the PS2 titles....?


i posted a link to a procedure on how to modify these codes....but I am not certain what modifications if any are reuqired to use these built-in codes.

There's no need to modify them, they are based on AR MAX codes... so no modification required. ;)

sdeens
11-15-2006, 01:08 PM
BTW,

Slayer,

I do NOT believe you can use a DVD-9 dual layer DVD to perform the TOC refresh technique..it will stall some games...dual layer has some issues with TOC refresh and should NOT be used...I tested it with GT4 and Xenosaga (2nd largest TOC of all known PS2 titles)...also it takes twice as long to perform the TOC refresh with DVD-9 titles...that is NOT good...plus it freezes at game introductions.

best to ONLY use a good original PS2 DVD-5 game with a 4.35gb TOC or larger..with 4.37 being ideal..

I found that using the original SM2.0 DVD performs the TOC perfectlly and loads PS2-DVD based games with v3.8 elf.

the best test conceivable for this v3.8 elf is its ability to launch multiplayer on-line titles..these are the games that typcially give SM difficulty....this is the ulitimate test if its ability as a viable SM upgrade.

so I tested it with the most difficult game for SM to load: Call of Duty on-line

this is a significant observation because COD is notorious for not working with SM..especially the on-line multi-player..that is why it had to be patched for SM-2.0 users manually...it was NOT just a TOC problem..the image COD: Finest Hour needed a DVDRick patch to circumvent the multi-player checks at startup...and NO SM ever could fix that--no version ever could do it.

but I got on-line with this newly released COD 3 using SM 3.8.elf.

It did not load with SM-2.0 directly or with SM-2.0/Zoneloader combination...but did with SM 3.8.elf

I used a slow burned 1:1 SONY DVD-R as the media of choice..that is the best to use in a Sony PS2 console...use SONY DVD-R's in a SONY PS2..that's the key.

P.S.

COD3 on-line sucks BTW...they completely rebuilt the targetting systems and moving cross hairs..this dramatically slows CTF and Deathmatch (aka BATTLE) games since you will be forced to stop in order to aim and shoot..more ambusing less movement..only the stupid Colt-45 handgun has moving cross hairs..which is obviously a useless weapon for on-line play.

plus the SPAW refresh rate went from 5 seconds to 10 seconds in CTF...a incredibly stupid error since it slows down the flow of the game even further.

Plus the button assignments for "crouch and crawl" were stupidly made more complicated and require more pressing of the buttons or more of them used..this is quite ineffeicient and showed me that the developers of the on-line play had no clue how to stream line and speed up the game....one buttonm is all we needed..not 3 or 4 buttons pushed in multiple times..such a technique is best if simplified..since ON-LINE play requires quick and decisive actions..this will slow down killing especially in up close confrontations.

no more cross hairs in on-line play with COD3..no more shooting from the hip "on-the-fly" thus it reduces the need for skilled eye-hand coordination...longer re-spawn rates, and poor crouch and crawl mechnics..make this a very very dis-appointing ON-LINE experience...

I have played them all..and COD: Finest Hour still has the best targetting engine and mechnics of all the on-lines games..perhaps 2nd only to HALO for the XBOX.


In COD 3: they ruined the on-line portion of this game--the maps are excellent and span 360 degrees, but that is window dressing..the key to any good FPS shooter in a "linear flow 2-dimensional" presentation is moving cross hairs with an automatica targetting system...plus in CTF its best to NOT have 360 coverage because it ruins the flow of the game...linear play with confines map limits and biunderoies makes for better CTF tournaments...

in COD3 CTF is too wide opne and with too many directions causes it to lose flow control and the game becomes even slower and people look confues playing it..even after hours of learninjg a map I found it lacks cohesion.

the limits of the PS2 console demand that such a engine be used..and sadly these idiots at Activision ruined the targetting engine of COD3 on-line...and the maps are too diverse for an ON-LINE torunament in this genre...whats goiod for single play is NOT good for MULTI_PLAYER.

the same problem is observed with other on-linje games such as MGS 3: Subsistence disk #2...activision is trying to be nmore like MGS# rather than like COD: Finest Hour..

that was a huge error...especially to true on-line players of FPS on the PS2

and no I was NOT alone in this opinion..most of the guys on-line with headests were bitching about the same thing...in their attempts to make it seem more realistic they failed to recognixze that realism is bad for FPS shooters on-line becasue of the hardware limitations of the PS2 console and it just doesn't work in arena deathmatch games...and NEVER will...

the on-line experinece with COD3 was not enjoyable and too much standing around trying to ambush people rather than attacking, shooting on the move and CTF penetration...peoplke seemd lost and their was NO continuity or linear flow to the games or maps...

next time they should consult an expert on ON-LIne play (like myself)...I would have made the game much better.

they tried to implement a single player concept into a multi-player arena..and for years we have known that is unwise and does NOT work..in theory its interesting but it can NOT be implmented in muplit-player arenas, since everyone has their own agenda..more rigid contrainst were needed in this game..its too wide oipne and has poor targetting engine make it feel like your shoooting in the dark or shooting widely.

incidently this is why more people will still play COD: Finest Hour on-line because of all the ON-LINE FPS shooters for the PS2 (the ones that are left at least) this older game required empasis on eye-hand coordination and the abiliuty to shoot on the fly moving targets using the cross hair targeting system.


COD3 single player is quite excellent ( rate it an 8), but multi-player was ruined IMHO ( I rate it a 5) almost as bad as MGS3:

SLAYER
11-15-2006, 01:15 PM
:-I %-) 8-O well i always do my TOC refreshing with GOW and no problem... :grin:

Riot Act
11-16-2006, 04:16 PM
When I try to refresh the TOC, any ps2 game I put in it says "Not a valid PS2 disc." Now this is messed up because im putting in retail games and it isnt working.

foeevaddr
11-17-2006, 08:54 PM
so i download the 3.8 coder ELF and put it in my hdd in the common folder and load it? i have to swap for a high TOC disc to be able to swap for a burnt game correct? if so, what is the point of having 3.8 coder on my hdd?

edit: so i tried what the one person says by ejecting the tray out and putting a high TOC disc (i used my swap magic 2.0 disc) then it says waiting to refresh then it says swap. i swap for burnt game but it takes me to memory cards then the red screen of invalid discs... help me..

JNABK
11-18-2006, 01:49 PM
Try a different brand of disc.

foeevaddr
11-18-2006, 01:59 PM
were you talking to me? what i was doing was putting in the swap magic 3.8 into the common folder in my hdd and loading from there but when i eject to do TOC refresh, after the swapping, it takes me to the memory card menu.

PS2onCrack
11-18-2006, 02:49 PM
What game are you using for the TOC refresh? Maybe its not big enough to swap the burned disc.

Or as JNABK said, it could be the disc brand isnt compatable.

foeevaddr
11-18-2006, 05:01 PM
i used Metal Gear Solid 2 : Subsistance and the swap magic 2.0 dvd disc. both brought me to the memory card manager menu...

JNABK
11-18-2006, 05:55 PM
What is the backup of? Maybe its not a high TOC since that game is a DVD9 (dual-layered).

Or is that the backup??

I dont realy know why either would send you back to the browser, i have only had that happen to me because of bad media being read.

Nazo
11-19-2006, 02:47 AM
Hmm, I've been told that when you use a dual layer disc for the TOC refresh to play a single layer game, you end up using the TOC from just the first layer of that dual layer game. Thus, you may actually be refreshing to a smaller TOC size than you started with in some cases. If this is true, then you really probably shouldn't use a dual layer disc most of the time. Now, it might help when you use a really big dual layer game. I think God of War for example was supposed to be pushing the limits pretty far on size, so maybe that's why it has worked so well so far?

When I try to refresh the TOC, any ps2 game I put in it says "Not a valid PS2 disc." Now this is messed up because im putting in retail games and it isnt working.

How exactly are you handling it? After you refresh, do you eject again, or simply put in the new disc? I was making the mistake of ejecting again at first but the problem is that the system actually checks when you do that and expects to see an original disc. Since it's the system itself checking, if it sees a backup, you get thrown back to the screen that tells you to insert a real game. I realized this after a while and realized that you're supposed to simply swap the disc without another eject after doing the refresh.

EDIT: Actually I do have one question. Is there any way to create a Swap Magic 3.8 CD (and DVD) image that can boot from an earlier Swap Magic? I followed a tutorial and tried to create my own, and I did manage to get it to boot into it, but when I tried to swap to the game from the 3.8 I booted that way, it just dumped me to that screen that says to insert a [real] PS2 disc. I tried the ISO image posted earlier as well in case I messed something up, but that one does the same thing. I'm guessing it's intended for modchip users or something? How can I create a CD and DVD image that actually works for SM users?

PS. I'm using Taiyo Yuden CDR media burned at the lowest speed the disc says it can do (8x,) so media quality is a non-issue. (Unfortunately I do not have a burner that can disregard the speeds marked on the disc, so it can't burn slower than 8x, but I might add here that I've run quite a number of CD based PS2 games on these CDRs without even so much as a hitch during FMVs or something like that that might show even slight troubles reading the discs.)

EDIT2: In fact, when I try to run the ELF from uLaunchELF, it dumps me at the PS2 browser without even showing SM 3.8 (both the packed and unpacked ones seem to fail.) Am I missing something here? It seems no method I try works... I suppose I should add here that I've been using these Swap Magic discs on numerous backups without any problems whatsoever for quite a while and that I've sucessfully booted games using CogSwap and Zone Loader also without any problems, so neither the SM 3.6+ discs, nor uLaunchELF are the problem here (which pretty well narrows it down to something about the SM 3.8 files as far as I can see.)

I have, in fact, read something about Swap Magic needing some sort of hack or something to get functioning correctly like this. I assumed these were hacked, but if they are just a copy of the ELF directly from the disc without any sort of hack, then perhaps that would explain why it does not work? I'm guessing somewhere in there it tells the PS2 to recheck the disc as protection against people doing just what I'm trying to do and this causes the problem? Of course, with a modchip, the PS2 will check and say everything is a-ok thanks to the modchip, so modchip users are probably still ok, but then the SM designers probably didn't feel there was a lot of need to protect against modchip users using copies. Either way, this is two Swap Magic users who have been unable to boot SM 3.8 via an older SM.

foeevaddr
11-19-2006, 12:08 PM
sooo i should just use a regular size disc and not a dual layer 9 game disc?

Nazo
11-19-2006, 03:57 PM
sooo i should just use a regular size disc and not a dual layer 9 game disc?

Normally, yes, you should. However, I should point out that the Swap Magic DVDs count as a "regular disc" in that they are single layer and the PS2 sees them as a real game disc. They are also probably fairly large.

Frankly, I'm just not sure these coder ELFs really work on unmodded PS2s though. I keep getting tossed back at that thing too even without a TOC refresh since I'm booting from SM 3.6+ and need no TOC refresh except for a very rare small number of games (none of which I have.)

foeevaddr
11-19-2006, 04:16 PM
i've tried putting in swap magic 2.0 and it takes me to the memory card stuff. am i suppose to load the swap magic 3.8 coder from my memory card and not from my hdd?

Nazo
11-19-2006, 04:24 PM
As far as I know of it should make no difference where you load it from.

PS. Have you tried using Zone Loader and/or CogSwap? Just checking to be sure. For me Zone Loader has worked on practically everything, but I think it has no TOC refresh function (like I said, I've had no need for such a refresh since my SM3.6+ disc has a pretty high TOC.) CogSwap does have such a function I believe though.

sdeens
11-19-2006, 05:26 PM
the orginal SM-20 DVD has a 4.35gb TOC which means it will work fine as a TOC refresh disk.

do NOT use dual-layer DVD's for the TOC refresh..I have stated before its NOT smart..get a single layer DVD-5 game that has 4.37gb in size for the TOC refresh..I posted thelist in this thread earlier..avoid dual layers DVD's...they will cause a multitude of conflicts with certain games.

ZONELOADER was primarily created to fix 4 popular games so they can work with the original SM-2.0 DVD: if it fixes other games, that is a bonus..but NOT its purpose.

1. Manhunter,
2. Splinter Cell: Chaos Theory
3. Splinter Cell: Pandora Tomorrow
4. MGS: 3 Subsistence--disk #2 (only way to get online with SM-2.0 DVD)

Zoneloader also fixes this week, Splinter Cell: Double Agent so it runs under SM-2.0 DVD...but your choice of medi must ONLY be the best and the backup better be burned at 1;1 or no more than 2x speed..otherwise it will freeze or wont load.

I found the SM 3.8.elf will also helps load both Double Agent and MGS: 3 Sunsistence (on-line--disk #2) but you MUST use an ORIGINAL 4.35gb dvd for TOC refresh...thr original SAM-2.0 DVd will serve this purpose well..its 4.35gb

and that dude who is burning at 8x--well YOU GET WHAT YOU DESERVE...HAVE YOU BEEN PAYING ATTENTION? you can't burn backups at that speed..its either 1 or 2x or don't bother. How many times do you people have to be told this?

foeevaddr
11-19-2006, 05:52 PM
and that dude who is burning at 8x--well YOU GET WHAT YOU DESERVE...HAVE YOU BEEN PAYING ATTENTION? you can't burn backups at that speed..its either 1 or 2x or don't bother. How many times do you people have to be told this?

ok ill try those other discs later. yeah too many people like to burn their games over 1-2x speed. they are too impatient.

Nazo
11-19-2006, 07:11 PM
and that dude who is burning at 8x--well YOU GET WHAT YOU DESERVE...HAVE YOU BEEN PAYING ATTENTION? you can't burn backups at that speed..its either 1 or 2x or don't bother. How many times do you people have to be told this?

I presume you are talking about me? There are two things wrong with this. First, it's actually untrue. You need to burn as slow as possible for as cleanly readable a disc as you can get, but it's actually a myth that only 1x and 2x are slow enough. In particular, the better quality the burner, the better quality the burn compared to a lower quality burner at the same speeds. In other words a decent new burner will burn 8x at the quality you would expect from an old burner at a mere 2x or even maybe 1x in some cases. (Then too, don't forget that media quality is also a key factor -- a CMC MAG burned at 1x is probably STILL of a lower quality than a Taiyo Yuden burned at even as high as 48x.) The other problem with this not holding up too well in the modern day is the simple fact that the disc information data area only allows enough room to put in a certain number of speed ratings. In other words, the disc does NOT say "1x-48x" but actually says "8, 16, 24, 32, 40, 48" -- eg it covers all the major burner speeds from a good while back. Unfortunately, all modern drives and most drives for years back now try to actually obey what the disc says, so when the disc doesn't say it can be burned at 1x, the drive just assumes it can't (even though logically it can.) Oh, and just as a reminder, these were Taiyo Yuden CDRs, not DVDRs (in other words, an 8x burn isn't as high speed as it may sound.)

I actually tested this myth once. The firmwares produced by the manufacturer try to specify the best speeds for more picky media (mainly DVDRs since those are more troublesome) and in fact sometimes won't allow lower speeds that a disc would actually allow. If the myth were true, why do they not allow lower speeds? Well, I found a way to patch it to allow speeds down as low as 1x and burned a disc that normally required 6x at a lower speed. I then tested the exact same burn at the normal speed the firmware would require as the lowest compared with that burn at the lower speed. The lower speed burn came out of a worse quality. Perhaps there's a reason the manufacturers pick a particular set of speeds? Anyway, the reason for this myth is because it actually used to be true. A long time ago when burners weren't as good and few people realized how important the dye was (rather than the label on the box) it was absolutely necessary that people burn at the lowest possible speed. It was vital to make as many people realize that quality was an important factor as possible -- especially with older consoles not made to read burned discs at all and running at low speeds.

That said, please bear in mind that these are among the highest quality dye media burned at the lowest speed allowed, which is 1/6 of what the media will allow AND I have been playing a huge number of PS2 backups without even so much as a skip during the highest bitrate FMVs on my CDR media. Every single bootable thing I have tried so far worked without a single hitch. What's more, it wouldn't even BOOT the SM discs if the PS2 had some sort of troubles reading. Once it's booted, it no longer even NEEDS the disc (remember, it HAS to spin down the disc so you can swap, and it's not going to do that while still reading from the disc.) Besides, why would the ELFs fail to work if burn speed were some sort of problem? My original SM 3.6+ discs, CogSwap, CD Loader, and Zone Loader all sucessfully boot most of my backups (with CD Loader being the only one that does not boot all of them.) Yet a generated (not even original image) BACKUP of 3.8 does not? Perhaps the problem isn't the CDRs, hmm? Like I said, I think the problem here is the simple fact that as I have been told before, Swap Magic has a form of protection on it. If so, it will fail to function correctly if you burn at 0.5x speed onto the best CDRs ever made unless you have some kind of hack to make your PS2 fail to read ATIP data (aka a modchip) and some way of getting the bad data on there (eg a REALLY high quality burner with an equally high quality original image including subchannel data and all from an original Swap Media disc -- which, btw, would take about a day to extract -- or, alternately, just a modchip.)

Sorry, I just get a little worked up when I see people spreading things like that. Sure, it used to be true, but these days some people are saying you MUST burn at 1-2x so obsessively that a few people actually buy older lower quality burners just to be able to force a slower than usual burn speed. The actual discs produced will often come out LOWER in quality than had they spent a lesser amount of money on good quality media and a good modern burner just because the old drive isn't as good. It's good to keep an important emphasis on how much people need to focus on keeping maximum quality when it comes to burning media for consoles, it just shouldn't be carried to an obsession.

PS. My old Dreamcast and Playstation both lasted many years playing backups without any skips or anything until I finally sold them off just to get more cash. I can assure you that none of my backups were burned at 1x, nor at 2x. I had that same old PSX console for probably more than 4 years without any problems except on one game that had a special check that could catch the modchip (yeah, it was an old modchip, but it was stealthed, so the game only caught it when I ran it from a backup -- not on the original.) Not bad for media burned at > 2x eh?

JNABK
11-19-2006, 08:17 PM
For the record, i have burned discs as high as 16x and all went well, but by telling someone to burn at a low speed is helping to ensure they get a successful burned disc. As they become experienced, they will discover on there own what works best for them.


We tell everyone to burn at lower speeds as a general guide to burning.

Nazo
11-19-2006, 08:33 PM
We tell everyone to burn at lower speeds as a general guide to burning.

Yeah, I'm just asking that people not get obsessive that it must be super-low speeds or else it can't work. Oh, and please do emphasise to people about the dye type. That's actually more often the cause of problems. I've especially had a lot of problems with CMC MAG DVD media while my Riteks (only 03, eg made for the Japanese company to their specs by a Taiwanese plant but still fairly high up the quality list) have yet to cause any kind of skipping or any other problems in any games. Too many people think it's ok to go by just the outside of the case unfortunately. )-: Actually, I'm pretty dissapointed in the companies out there for still refusing to put any even HINT of the dye type on the outside of the case so you can find out before you buy and take a disc out. (For future reference, those gold colored Maxell CD-RPro discs seem to all but guarantee Taiyo Yuden though. I hope they someday soon make DVDRPros too. I'd kill to have a reliable local source of Taiyo Yuden DVDRs -- well, assuming they'd actually USE TYs instead of something else since even the "Pro" labled discs don't guarantee a particular dye type.) Frankly every disc I've ever had troubles with turned out to be CMC MAG when I checked, so that company is now on my blacklist, lol.

sdeens
11-19-2006, 09:18 PM
did anyone bother to read that ridiculously long response?

It total non-sense and techno babble.

for the record do NOT burn above 2x...4x is pushing it.

slow is better, slow is more compatable, slow is how we have been doing it for 5 years...and thousand of burns...it also is better idea for older lasers especially after they have been burning alot.

juts use some common sense guys and take my advice and go slow at 1 or 2x...and ignore that guy above...its BS

Nazo
11-19-2006, 09:47 PM
*sigh* You're not going to read it yet still insist that it's wrong? You do realize that you can't do that if you want your arguments to hold any water? Let me give a simpler version. I tested forcing a low speed burn even though firmwares specify a higher speed for a reason and it came out of a lower quality compared to a burn done at the lowest speed the firmware would allow. Burn slowly, yes, but don't get obsessive that you MUST burn at 1x or 2x or the world will explode. Frankly, insisting that 1x and 2x are the only possible choices is getting a little silly in this modern day where it's getting impossible to find a burner that CAN burn at 1x or 2x. Exactly what do you plan for the rest of the world that actually has updated to modern hardware to do? Let's just ignore the fact that those same CDRs have worked in every console I've tested burned at higher speeds INCLUDING the PS2 with anything at all other than this Swap Magic 3.8 ELF. If Swap Magic 3.8 is somehow so much more massively sensitive to burns compared to 3.6+, why does it sell for $10 more instead of $10 less? If you MUST burn at 1x or 2x for the backups to work, then it basically is useless to the greater majority of people out there.

Anyway, can we get back on track? As I said, we've confirmed that the problem obviously can't be the disc burn speed here because even just running the ELFs with an original disc for the TOC still fails with this SM 3.8, but the same backups do not fail with an original SM 3.6+, CD loader (well, some work on CD loader,) CogSwap, or ZoneLoader (despite the fact that ZoneLoader is extremely old and outdated it still boots every last one of my backups without a problem,) thus confirming that it's not the CDs at fault obviously. Therefore, the problem is something about this particular 3.8 file. I presume it is a protection that has not been removed, but if it is something else, can we address that instead of burn speeds? If it is a protection, does anyone have even the vaguest idea how it might be removed or otherwise compensated for on a non-chipped system?

foeevaddr
11-19-2006, 11:09 PM
ahh i just tried it with sonic heroes and it works! im going to have to find other games with the 4.35-37gb sizes kuz i dont want to mess up my sonic heroes (in perfect condition lol)

this means i dont need to use my crap swap magic 2.0 no more right? this whole procedure though, its like swapping 1 disc right? i dont get it but i believe in sm 3.8.

THANK YOU GUYS ONCE AGAIN!

sdeens
11-20-2006, 01:55 PM
The built-in ELF launcher does not work in v3.8.elf...THE SMBOOT function in the splash screen menu.

When used this program first attemtps to look for a "SWAPMAGIC" folder (upper case?) on the Memcory Card.

but, it freezes when you use it..probably because it is not compAtable with all knowN USB 2.0 flash-pen drives; thus it looks first for these HOMEBREW ELF files on a MC instead..that is EXACTLY what the splash screen is stating.

this is not unusual, since some third party elf launchers have the same compatability problems with USB flash-pen drives (could be a USB v1.1 vs 2.0 issue--since that is what the PS2 is designed to work with--v1.1 only)...especially KeyLauncher v.053 will often freeze when you browse for a USB flash drive...same thing is occuring here.

WHAT IS THE EXACT FOLDER NAME and EXACT LOCATION (UPPER OR LOWER CASE) FOR STORING HOMEBREW ELFS ON MC: 0 AND NOT A USB FLASH DRIVE?

don't tell me it wont work, because v3.8/elf splash screen says it looks for these hoembrews on the MC first then a USB drive second.

Nazo
11-20-2006, 04:35 PM
but, it freezes when you use it..probably because it is not compAtable with all knowN USB 2.0 flash-pen drives; thus it looks first for these HOMEBREW ELF files on a MC instead..that is EXACTLY what the splash screen is stating.

this is not unusual, since some third party elf launchers have the same compatability problems with USB flash-pen drives (could be a USB v1.1 vs 2.0 issue--since that is what the PS2 is designed to work with--v1.1 only)...especially KeyLauncher v.053 will often freeze when you browse for a USB flash drive...same thing is occuring here.

Er, who said anything about it freezing? If you mean me, you completely misunderstood what I said. In fact, Swap Magic IS compatible with my flash drive -- the one that isn't plugged in that is. I am not running SMBOOT however. I am, in fact, trying to use Swap Magic in its intended fashion, to boot a game disc and I have no desire to run ELF files from it since my Swap Magic 3.6+ already has loaded uLaunchELF from my memory card in order for me to get far enough to run other ELF files. I fire up SM 3.8, insert the backup that worked 100% with Swap Magic 3.6+ and select the option to boot normally. It simply goes back to the browser. What I'm telling you is that if I RUN the .ELF file ITSELF linked to earlier within this thread it does not work, so the problem isn't specific to something about how the ISO was burned since I tried the ELF as well. If my problem actually were CDR burning somehow, then this would work fine since last I checked the original Swap Magic boot disc I'm using isn't burned to a CDR, much less at > 1x speed, and all the backups I'm trying to boot with this 3.8 work 100% with Swap Magic 3.6+. Either SM 3.8 has a compatibility rate of 0.01%, or something is wrong here.

Sorry if you were talking to someone else, but I looked around and didn't see any reference to this, so can only assume since last time you read only a tiny peice of what I said and responded based on having read practically nothing.

sdeens
11-20-2006, 05:38 PM
anyone else want to try and answer my SMBOOT memory card configuration question?


and Nazo, your hijacking this thread with nonsense--please stop!

this sm-3.8.elf is working exactly as it should.

Nazo
11-20-2006, 05:47 PM
Oh, that was a question? You say you run SMBOOT and it simply freezes? Here's the general rule on how Swap Magic handles ELFs. First, it looks on a flash drive if one is plugged in for a SWAPMAGIC folder (officially they say all caps, but, since it's a FATxx filesystem, I'm guessing caps actually don't matter.) Within this folder, it expects to find either a file named SWAPMAGIC.ELF which it will automatically boot if found. If it does not find that, it will then access the first memory card (unfortunately it won't do the second) and look for a SWAPMAGIC folder there too. Again if it finds a SWAPMAGIC.ELF file there, it should automatically boot it. Failing that, it skips autobooting. While it's doing all this, it looks also for files called SMBOOT0.ELF up to SMBOOT3.ELF. If it finds these, it will allow you to MANUALLY boot them via the SMBOOT menu but it will not automatically boot them. Note that once again USB gets priority over the memory card, so you can override SMBOOT#.ELF files on the memory card by placing the same named file on the flash drive. It is not supposed to freeze up at any point during this process. I'm not really sure about drive compatibility since all my flash drives have been compatible with my PS2 without any problems, so I can't really tell you much about that, but freezing definitely should have nothing to do with your memory card unless something has gone horribly wrong and the filesystem has been currupted beyond the point of being able to safely read it. If it's not freezing until you actually try to run the file, check to be 100% sure the ELF file you are trying to use couldn't be damaged or something.

EDIT: Here's the official manual if that helps: http://www.swapmagic3.com/SwapMagicCoderManual.pdf They talk about booting homebrew ELFs in it. Basically it works the same as Swap Magic 3.6+ except that 3.8 gives a nice little menu for the manual booting while 3.6+ requires you to hold up and press one of the shoulder buttons to boot the appropriate file.

and Nazo, your hijacking this thread with nonsense--please stop!
It's not hijacking if it's directly 100% related to the very subject of the thread. That's called "on topic" where I come from.

this sm-3.8.elf is working exactly as it should.
Oh. I thought Swap Magic was supposed to boot games. Mine must be broken then because, unlike this 3.8 ELF, my 3.6+ boots games rather than dumping me into the PS2 browser. Well, in that case I'd like to break this 3.8 ELF in the same manner my original Swap Magic 3.6+ discs are broken because frankly I find them a LOT more useful since I could already get to the PS2 browser without needing any special files whatsoever.

Seriously though, I'm not the only one who had troubles with it. If there's nothing wrong with it, then what IS wrong?

ubergeek42
11-20-2006, 06:40 PM
nazo, your posts are too long, hard to follow, and lacking line breaks.

are you using a toc disk? from my reading of your posts, it seemed to me like you simply swapped in the backup when the elf loaded, which would explain why its not working for you.

or if you are using a toc disk, chances are its not big enough...check the sizes of the disks in your pc.


Seriously though, I'm not the only one who had troubles with it. If there's nothing wrong with it, then what IS wrong?

who else was having problems with it?

sdeens: you can hardly be one to talk about hijacking a thread...you made a post back a few pages in which you went on and on about the multiplayer in some game, and how you rate the game; hardly ontopic.

make a folder on the memory card using ulaunchelf and name it SWAPMAGIC, then copy an elf to this folder that has the name SWAPMAGIC.ELF. now when sm3.8 loads, it will automagically load mc0:/SWAPMAGIC/SWAPMAGIC.ELF. i have just tested this and it works fine, although i couldn't get it to autoload from the usb(oddly enough smboot did work fine)

Nazo
11-20-2006, 07:07 PM
nazo, your posts are too long, hard to follow, and lacking line breaks.
Well, I try, but sometimes it's just not that easy to break up a line of thought you know?

are you using a toc disk? from my reading of your posts, it seemed to me like you simply swapped in the backup when the elf loaded, which would explain why its not working for you.
Hmm... I boot up with an "original" disc (the Swap Magic 3.6+) which provides a valid TOC to the PS2 beforehand, and from there I boot the SM 3.8 backup disc (CDR for now, I haven't gotten a working DVDR backup yet.) Well, anyway, what exactly is the TOC swap procedure then? I press the switch I wired to "eject", place in an original disc, then press the switch again so the system sees the drive door as closing. It spins up, then keeps spinning without stopping. If I press eject again to make it stop spinning, the system knows to check the new disc when I try to boot it, so it gives me the "Please insert a [n original] Playstation or Playstation 2 format disc" screen after I tell it to boot if I do that. I really have no desire to pull out the disc while it's spinning since the reason I bought Swap Magic and Breaker Pro was so that I would not have to do that and tear up my PS2 drive.

Anyway, the reason I wasn't aware that you were supposed to TOC swap for this is because I never have had to before. You see, I have a uLaunchELF menu on my memory card set up to be automatically booted when I fire up my Swap Magic 3.6+ discs. I do not run games directly from my Swap Magic, but, instead I run Zone Launcher from my nice little uLaunchELF menu and boot the game from Zone Launcher (I also have CogSwap in there, but I like Zone Launcher a lot better, so I'm just going to use CogSwap whenever I find a game that doesn't work with Zone Launcher.) At no point in this process do I have to perform a TOC swap since my backups all have a smaller TOC than the original Swap Magic discs I booted with. I was hoping to replace Zone Launcher with this 3.8 ELF, but so far I just can't get it to work at all (in fact, when I run the ELF from uLaunchELF, it simply dumps me back to the PS2 browser.) I thought this was the original purpose of putting that ELF file here though, wasn't it?

who else was having problems with it?
I don't know, someone earlier on I thought. Well, I'm too tired to dig through it all, so I'll just leave it at that for now. Perhaps I'm remembering wrongly there.

ubergeek42
11-20-2006, 07:25 PM
well there is nothing fundamentally wrong with the elf, i assure you, because it boots just fine for me.(tested on a v7 ps2 using ulaunchelf 4.06)

what version of ulaunchelf are you using?
remove a usb drive if you have one inserted, and try to load swapmagic again from ulaunchelf.

how are you loading ulaunchelf from swapmagic 3.6+(usb or mem card)?
and where is the swapmagic elf you are trying to load located?

Nazo
11-20-2006, 08:24 PM
I'm running the latest version (as far as I know) of uLaunchELF, 4.06.

It runs uLaunchELF by booting a /SWAPMAGIC/SWAPMAGIC.ELF (uLaunchELF's compressed ELF file renamed to SWAPMAGIC.ELF) on the first memory card (mc0) when I boot up one of the Swap Magic 3.6+ discs. I have no troubles with USB drives whatsoever and have been running the Swap Magic 3.8 ELFs from it (generally using the original unpacked version in case something may have gone wrong in the packing process somehow.) However, for the sake of testing, I went ahead and copied the ELF from the USB drive to my memory card and removed the USB drive, then rebooted and tried again this time running the SM 3.8 ELF from my memory card. Still dumped back to the browser. This isn't really a surprise, I've never had a single problem running stuff from my flash drive before, I don't see why this one should be an exception.

Actually, I noticed something interesting there. It spun up the disc and read something from it, stopped it, then after a moment it spun back up and read again as the PS2 browser screen came up (I think the second read was the PS2 browser at work but that the first one was from the SM 3.8 loading.)

EDIT: Woops, minor mistake on my part. I realized when I boot the SM 3.8 ELF, it probably tries to run /SWAPMAGIC/SWAPMAGIC.ELF, so I removed my memory card after uLaunchELF started from mc0 and ran the ELF from mc1 instead. That got SM 3.8 to actually start up instead of dumping me to the browser again. However, when I tried to boot the game I ended up at the "Please insert a Playstation or Playstation 2 format disc" screen again.

I think this isn't worth it. I just wanted to replace Zone Launcher with something more compatible and maybe in theory have the option of cheating should I ever actually want it (ok, that's unlikely, but it would be nice to have the option.) Right now I'm not running into any troubles using ZoneLoader and I have CogSwap on there if that ever fails, so I'll just give up on SM 3.8 for now.

galamonth
11-23-2006, 01:16 AM
Hi there, i was reading the posts and though to try it out loading it from the usb.

- first loaded ulaunchelf 4.05 with the exploit

- went to mass: and loaded the sm 3.8 from there... loaded fine.

- now ejected my psx disc and put my starwars battlefront to refresh toc
- i wait till on the scrolling message at the bottom says "swap to your own program disc"

- now i swap to the back up, and select one of the 2 option to boot (normal or special) if i select the normal boot option it go back to the ps2 browser screen and the red screen apears telling me to to put a valid disk (either selecting video mode default or ntsc will do the same).

- then lets try with the special boot option, i refresh the toc and then swap but now when i select the special boot option the disc spin but stops suddenly and the screen stays black forever (either selecting video mode default or ntsc will do the same).

uhmmm... how about cd-r? ok i swaped then the psx for my pgen cd and it booted fine using the special boot option.

My guess is that it doesnt refresh the toc like it should, so maybe thats whats happeneing to you, to bad i wanted to try some cheats of that list :(

ubergeek42
11-23-2006, 09:52 AM
is star wars battle front bigger then the backup you were trying to load?

galamonth
11-23-2006, 05:12 PM
is star wars battle front bigger then the backup you were trying to load?

yea i use it for cogswap all the time , never had problems with it.

Riot Act
11-24-2006, 07:46 PM
It wont even read the retail discs I put in. As soon as I eject to put in a retail game to refresh it says its not a valid ps2 disc, as soon as the tray closes. It like it doesnt even attempt to read it. WTF is up with that?

slicer74
11-25-2006, 11:22 AM
http://arstechnica.com/articles/paedia/hardware/ps2.ars/1

Riot Act
11-28-2006, 08:00 PM
http://arstechnica.com/articles/paedia/hardware/ps2.ars/1

If that is to me thats not my problem. I have no problem playing games from the retail disc. Its swap magic thats having the problems reading retail game. It doesnt even attempt to refresh the TOC, like I said as soon as I close the tray with the retail game in there is says its not a valid ps2 game. It never trys to even read it.

SLAYER
11-29-2006, 06:04 AM
For now on i will hardly think before post something... :bore:

Riot Act
12-01-2006, 12:54 PM
Nazo your at UG?

Nazo
12-01-2006, 10:33 PM
Nazo your at UG?
Yes.

Beavis
12-18-2006, 02:53 PM
I personally think this elf sucks and it really doesn't do any of what it's supposed to. After it loads I press the eject" like I'm supposed to" put in a original ps2 game, in this case Grand tourismo 4, the toc refreshes then I use my fliptop to load my back up. But that's the problem it doesn't. It takes me to the red screen of death and asks for an original ps2 formatted disk. What am I doing wrong ? At first i thought It might be the media< I was using Memorex dvd RW then I used Sony dvd r and nothing. The went out and purchased a flip top just b/c of this elf and it doesnt work. Can anybody recomend an original swap disk to where It does what it's supposed to ???

ubergeek42
12-18-2006, 03:59 PM
if you purchased +R disks, thats more then likely your problem..as most ps2's only like to read -R disks.

Beavis
12-18-2006, 08:29 PM
This should be made clear in the future for all the newbs , like me.
USE DVD - R TO BURN GAMES.......

Grimslade
02-14-2007, 01:02 AM
The link to Sm3.8. has expired. Does someone have another link?

Thanks in advance.

JNABK
02-14-2007, 01:08 AM
look in Files Forum, under special files.... :)