View Full Version : uLaunchELF Updates - Pg 2


JNABK
06-13-2008, 11:22 AM
Past history of changelogs (http://forums.sksapps.com/showpost.php?p=9204&postcount=1)
All uLaunchELF versions Downloads page (http://sksapps.com/index.php?page=launchers.html)

Latest Release Version : 4.42d
___________________________
LaunchELF v4.42d (2013.03.24)
-Fixed incomplete ps2sdk update in the prior version.
-Updated ps2sdk and existing source files to github rev 912.
Download (https://dl.dropboxusercontent.com/u/198998/uLE%20v4.42d.zip)- Thanks bfoos!

LaunchELF v4.42c (2013.03.22)
-Removed existing kernel patcher and kernel patch for v0 japanese consoles as a patch is currently available within newer ps2sdk versions on github.
-Changed the preliminary SMB implementation to use latest ps2sdk smbman.
-Updated ps2sdk and existing source files to github rev 911.

uLaunchELF v4.42b (2012.04.13)
-Updated ps2sdk and existing source files from ps2dev SVN rev 1682 to github rev 891.


LaunchELF v4.42a (2010.07.11)
-Added subprogram MISC/OSDSYS to launch MC-based OSDSYS kelf (as used for FMCB). For most cases the default path should work with standard FMCB installations, but it is also possible to configure a user-defined path for it, so as to experiment with multiple such kelf files on the same MC.

LaunchELF v4.42 (2010.06.12)
-Added kernel patcher and kernel patch as designed by jimmikaelkael to make v0 japanese consoles compatible with newer models in use of homebrews. This cures v0 problems for many other applications too (including ESR) as the kernel remains patched for the duration of a session (until next hard reset/power on). This patching is compatible with that to be added into new versions of "Open PS2 Loader" too, and includes conflict protection when multiple patchers are used. This change has no effect at all on newer consoles, but was required to make it possible to keep the homebrew MC modules in future versions of uLE, and still retain uLE compatibility to all PS2 models.

LaunchELF v4.41 (2010.05.30)
-Updated ps2sdk and existing source files to SVN rev 1682.
-Fixed some compiler warnings with the vmcfs driver do to changes in the latest ps2sdk revison.
-Removed the modified screen update delay methods, restoring previous functionality.

LaunchELF v4.40i (2010.04.09)
-Updated ps2sdk and existing source files to SVN rev 1678 and removed a previous source file as it's no longer needed.
-Updated the vmcfs driver with Polo35's changes to vmc_io.c in order to possibly fix virtual memorycard corruptions.
ps2ftpd new additions and changes:
-Added a fix to better resolve the hard drive compatibility issue with later ps2sdk updates.

LaunchELF v4.40h (2010.02.12)
-Modified screen update delay methods, so as to avoid freezing in PCSX2 use due to their incomplete implementation of EE timers.
-Reverted to use MCMAN and MCSERV modules from bios, as required not only for compatibility to PCSX2, but also for compatibility to v0 PS2 consoles.

LaunchELF v4.40g (2010.02.09)
-Updated gsKit and existing source files to SVN rev 1664.
-Readapted and added a few changes back to the gsKit to resolve issues with non-interlace mode.
-Fixed a compiler warning, do to a change with the newer ps2sdk, by changing the data type from "ee_thread_t" to "ee_thread_status_t" for the ReferThreadStatus prototype.

LaunchELF v4.40f (2010.02.08)
-Added preclearing of icon.sys struct buffer for "New Icon" command
(Needed to avoid crashing Sony Browser of v0 PS2 consoles at showing such icons)
-Emphasized warning of old partition destruction for HddManager Format command
-Corrected gsKit coordinate rounding (for proper 'upside-down' JPG display)

LaunchELF v4.40e (2010.01.26)
-Modified load_ps2host function to eliminate 'stalling' of its network init, by adding a setupPowerOff() call before the load_ps2ip() call.

LaunchELF v4.40d (2010.01.24)
-Updated ps2sdk and existing source files to SVN rev 1663 after resolving a long-standing issue with the poweroff handler.
-Fixed an issue that would have caused problems with ps2netFS and ps2ftpd network devices using newer ps2sdk versions.
-Reorganized parts of the setup to build LaunchELF with newer versions of the ps2sdk.

LaunchELF v4.40c (2009.10.13)
-Special test version, reverting to MC drivers from bios instead of the new ones
NB: This is only intended for temporary debug testing, not for wide distribution

LaunchELF v4.40b (2009.09.14)
ps2ftpd new additions and changes:
-Forced memory card items to two, mc/0 and mc/1, in order to prevent the possible trigger of a buffer overflow noted by jimmikaelkaele for use with the new mc drivers.
-Changed PFS items to only look for 4 mount points as before. This change was only made do to the earlier change of DEVICE_UNITS being set to ten for USB devices.
-Fixed an issues that prevented PS1 memory cards from appearing in the listing with the new mc drivers. Now should work correctly for either driver.

LaunchELF v4.40a (2009.09.13)
-Modified gsGlobal usage at rez init and changes, to better follow standards
-Merged EPs bugfix for FTP server's HDD mount bug, reverting it to SVN rev 371

LaunchELF v4.40 (2009.09.08)
-Reimplemented 'paddata', to allow button combos independent of debounce
-Merged in a new mcman module by jimmikaelkael, fixing the FTP server bugLaunchELF v4.39 (2009.02.17)
Added USB IRX files from uLe v4.39 (attached below)
-Updated gsKit and existing source files to SVN rev 1470.
-Upgraded USBHDFSD to SVN rev 1534 by radad.
-Updated ps2ftpd and existing source files to SVN rev 587.
-Changed "DEVICE_UNITS" from 4 to 10 for the newer USB driver.
-Altered an old workaround to allow multiple USB devices to show up properly within FTP clients. LaunchELF v4.38 (2009.01.22)
-Fixed a bug affecting two of the timeout functions changed in v4.37
-Modified CDVD tray checking for browsing to cdfs:LaunchELF v4.37 (2009.01.21)
-Changed VSync-based timeouts to use Timer() instead, to eliminate PAL/NTSC variations and cure an old bug causing uncontrolled button repeats
-Changed libcdvd tray checking, to eliminate a case of FileBrowser freezingLaunchELF v4.36 (2009.01.19)
-Fixed 'disc control' bugs in FileBrowser and JpgViewer browser
-Improved recognition of disc types, displayed in main menu. ESR discs are shown as "ESR DVD (off)" if ESR driver needs to be activated to access disc contents, but as "ESR DVD (on)" if no driver activation is needed (if already running, or when used with a modchip)
-Upgraded USBHDFSD of uLE to SVN rev 1516 by radad, fixing a bug in FAT16 usageLaunchELF v4.35 (2009.01.17)
-Merged in the latest USBHDFSD version by radad (SVN rev 1513) to further improve compatibilityLaunchELF v4.34 (2009.01.13)
-Fixed some bugs that could sometimes prevent 'Left'/'Right' buttons from activating elf launches defined by user for those buttons
-Changed to use fioGetstat instead of fioDopen+fioDclose to scan for USB drives
-Restructured main menu event loop and centralized GUI screen redraws to it
-Changed from dynamic to static font buffer allocation (as it's always needed)
-Modified USBHDFSD to eliminate an irritating and unnecessary delay
-Added rom0:ROMVER content to "MISC/Debug Info" screen (shows PS2 bios version)LaunchELF v4.33 (2009.01.12)
-Raised a debug constant which limited v4.32 USB_mass drives to 4 instead of 10
-Added a horizontal offset to the "About uLE" displayLaunchELF v4.32 (2009.01.11)
-Upgraded USBHDFSD to SVN rev 1503 by radad, which cures the bug causing large-file corruption in the previous uLE release, and also adds support for multiple partitions (each accessed as a separate mass?: drive) and extends the hotplugging limits (max 5 simultaneous devices with a total of max 10 partitions). Exceeding the limits will cause no harm, but the additional devices/partitions will not be accessible.
-Upgraded USBD to SVN rev 1494 by radad, making uLE "mass:" identical to that of old applications when using multiple USB drives in uLE.
-Improved MISC/PS2Disc subprogram to support launch of either DVD-Video disc or ESR-patched disc (but might not recognize disc type if a modchip is active)
-Added "ESR elf" entry to "Startup Settings..." configuration menu
NB: If no ESR elf has been configured a default of "mc:/BOOT/ESR.ELF" is usedWarning:
DO NOT use 4.31 version for USB
Like the title says, using uLE v4.31 to write any files (or to delete any) on a USB drive may cause corruption in the FAT32 filesystem of that drive. And for large files this is almost certain to happen.

Please avoid using uLE v4.31 to write on USB drives.

If you must write to such drives on the PS2, use uLE v4.30 instead, since that is not affected by this problem.

The problem is caused by some bug(s) in the new USBHDFSD driver version which was used for the first time in uLE v4.31. I will be working with radad, the developer of that USBHDFSD version, to fix this bug ASAP.

Best regards: dlanor

LaunchELF v4.31 (2009.01.04)
-Added new "MISC/About uLE" subprogram, displaying a program credits screen
-Enhanced FileBrowser to support multiple hotplugged USB mass drives
-Upgraded usbhdfsd to SVN rev 1490 by radad, for multiple USB drive support. Note that this may require running the new "setup.sh" script, for those who wish to compile uLE themselves. (Or use the new script "upgrade_usbhdfsd.sh".)
-Fixed various issues with TextEditor (inability to insert CRLF at CRLF etc)
-Fixed a partition unmounting issue, that sometimes caused non-fatal failure of the TextEditor to show proper partition contents when browsing for a text fileLaunchELF v4.30 (2008.09.30)
-Fixed HDD mountpoint issues in HddManager (due to changed methods from v4.23)
uLaunchELF 4.29 (2008.09.25)

-Fixed a new bug in the CNF parser, introduced when fixing the previous one. That bug cause the character after the equal sign in a variable assignment to be skipped. This should not matter for uLE or FMCB CNF files, where that character will always be a space. But it does matter when parsing SYSTEM.CNF for PS2 discs, since those files sometimes have no space in that position. This caused some discs to fail booting, both with the uLE MISC/PS2Disc command, and with the disc launcher of FMCB.
-Minor changes to CDVD checking
-Added DVD-Video launch capability for MISC/PS2Disc LaunchELF v4.28 (2008.09.07)
-Fixed a bug in the CNF parser, preventing variables from being accepted when not separated by any other character from the '=' character preceding its value string.
NB: Since uLE always uses a space separator in creating CNF files, this bug has never affected CNF files created by uLE, but only CNF files edited by 'hand' and the SYSTEM.CNF files of game discs, causing some of those not to work with the PS2Disc command of uLE. So try again now, with games that failed earlier.LaunchELF v4.27 (2008.09.04)
-Added ability of MISC/PS2Disc subprogram to also boot PS1 discs
(Based on ideas and examples contributed by jimmikaelkael @ psx-scene)LaunchELF v4.26 (2008.09.02)
-Fixed a bug preventing detection of PAL/NTSC mode on some slim PStwo units.
(Now reads "rom0:ROMVER" instead of using gsKit's function "gsKit_detect_signal")uLaunchELF v4.25 (2008.08.19)
-Fixed a bug preventing proper updates of IPCONFIG.DAT (open file)
-Fixed a bug preventing Cancel command from working in some file selections
-Modified Skin CNF saving to allow selection of existing filenames
-Corrected cursor positioning for LNG translated network settingsLaunchELF v4.24 (2008.08.15)
-Fixed a bug preventing unmounting of VMC devices for some cases

NB: Though VMC usage should no longer be able to interfere with normal HDD access, it may still lock up in some VMC operations. This VMC driver is still to be considered a beta version, though the uLE release is otherwise stable. You should therefore not use VMC operations without backup of each VMC file used.LaunchELF v4.23 (2008.08.15)
-Fixed a bug that made it possible to select uLE configurable files (drivers, skins, etc) on VMC
-Fixed a bug preventing psuPaste from restoring PSU files to gamesave folders on VMC
-Restructured the HDD mountpoint usage to eliminate conflicts between VMC and other browser needs. Conflict should now only be possible between ftp server and VMC browsing, so these activities should never be combined (user responsibility)
-Enforced 32 character limit for vmc object names in FileBrowser (same as on MC)
-Modified VMC mounting to last only throughout a FileBrowser session. Leaving the FileBrowser automatically unmounts any mounted VMC files
-Fixed a VMC driver bug causing it to consider a VMC to be mounted even after a failure to do so due to unformatted content

NB: Though VMC usage should no longer be able to interfere with normal HDD access, it may still lock up in some VMC operations. This VMC driver is still to be considered a beta version, though the uLE release is otherwise stable. You should therefore not use VMC operations without backup of each VMC file used.LaunchELF v4.22 (2008.08.14)
-Fixed various bugs that could crash the RunELF function when called with improper device names or paths to non-ELF files. From now on on real launch attempts are made only after accessing the file and checking its ELF header.
-Fixed a bug dealing with SYSTEM.CNF files for the "MISC/PS2Disc" subprogram (string termination for a file buffer from malloc was made one byte beyond the allocated area)
-The above changes also fix the inability of the previous beta to launch ELFs from virtual memory cards.
-Made a new revision of 'ps2client_for_uLE'. This rev8 fixes a problem with file open modes that prevented the new VMC driver from mounting VMC files over network.

NB: Mounting VMC files over network is not recommended at this stage, since it is very slow. The VMC driver will need a new caching strategy to make network use practical.LaunchELF v4.21a beta (2008.07.21)
-Embedded virtual memory card driver by Polo35 and ubergeek42, and implemented its use in FileBrowser. Note that vmc0: and vmc1: will not be shown in FileBrowser until some VMC file has been mounted, using new commands in the R1 menu of FileBrowser.LaunchELF v4.21 (2008.07.20)Cd version of it HERE (http://mcbeth.sksapps.com/uLe_421_CD_PAL.rar)
-Changed FileBrowser icon colour assignment to use Color5, Colour6, and Color7 for folders, ELF files, and generic files, respectively
-Changed default colour values for FileBrowser icons to be yellow, green, white, used for folders, ELF files, and generic files, respectively. This change also affects HddManager pie charts as they use two of the same colour definitions
LaunchELF v4.20 (2008.07.17)
-Implemented an icon mode for the FileBrowser, where each file/folder name will now be prefixed with a small coloured icon. The icon shape for folders is different from that for files, and three different colours are used. One for folders, another for ELFs, and a third for all other files.
-Implemented a new CNF variable 'FB_NoIcons', which may be set to disable the new FileBrowser mode. By default it is zero, enabling the new mode. There is no entry in the configuration menus for this variable, so you must add or change it by text editor (as yet).LaunchELF v4.19 (2008.07.17)
-Fixed a bug preventing launch keys D-Pad Left and D-Pad Right from working, when redefined from defaults, and only one menu page was used (== only one CNF)
-Fixed missing implementation of "uLE:/" search for some device related configurable files (mainly alternate USB drivers and regional keyboard maps)LaunchELF v4.18 (2008.07.09)
-Modified loading of IPCONFIG.DAT to use "uLE:/" (so also found in uLE dir). If no initial IPCONFIG.DAT is found, any new one edited will be saved as "mc0:/SYS-CONF/IPCONFIG.DAT".
-Fixed a number of bugs affecting display and functionality of the default commands "Configure", "Load CNF++", "Load CNF--" for various combinations of settings for skin and menu control. Note that direct button linking was not affected, so pressing the correct button always gave the correct response. But highlighting a command and pressing the 'OK' button did not always work.
-Consolidated some PAL/NTSC GUI menu routines, and corrected a slight error in the placement of button text for D-pad 'Right' buttonLaunchELF v4.17 (2008.07.05)
-Fixed a bug that made some launch links malfunction for 'childsafe' setups
-Modified loading of ELISA100.FNT to use "uLE:/" (so also found in SYS-CONF/)LaunchELF v4.16 (2008.06.16)
-Fixed missing driver inits for cases where uLE is launched from host: with IOP reset ON
-Fixed a bug causing launch to crash if an elf was launched through a "uLE:/" path when stored in the same folder as the uLE elf on mass: or host:.LaunchELF v4.15 (2008.06.14)
-Fixed a bug preventing initial CNF load from defaulting to mc?:/SYS-CONF/LaunchELF v4.14 (2008.06.13)
-EP added 2 changed source files for PS2SDK, to eliminate a conflict between those libs and the method used by uLE for loading JPG files from HDD.
-removed loadConfig adaption of CNFs from obsolete uLE versions
-Fixed some bugs in "Save As" command of TextEditor
-Implemented "Load Skin CNF" and "Save Skin CNF" commands in "Screen Settings". (more info in changes.txt)
-Fixed a bug in cursor movement for colours in "Screen Settings"
-Implemented uLE-related file selection. (more info in changes.txt)LaunchELF v4.13 (2008.05.30)
-Fixed Linux issues with the makefile do to case sensitivity.
-Changed draw.c and updated gskit source files to fix issues with the newer gsKit.
-Added script setup.sh to the "Changed source for external projects" directory for setting up outside projects.
-Moved libjpg\include\libjpg.h into libjpg parent directory to match up with myPS2's SVN sources location.
-Reverted to an older working version of ps2sdk(revision 1420).
-Reverted back to the older SMS network modules(revision 588) resolving a severe bug, which was first introduced in the 4.12 betas.
-Rearranged ps2ftpd sources and LaunchELF's makefile, removing the IRX module from the source package.
-Updated libcdvd source files so it can be correctly built without the old ps2lib library.
-Modified uLE source package further so that precompiled binaries are neither required nor included.
-Fixed bug in reloadConfig(), skin wasn't loaded if using various CNF files and one had GUI_SKIN enabled.
-Added option to disable text in menu screen under skin settings when GUI_SKIN is enabled.
-Commented out fixed PS2DEV environment variable in the gsKit Makefile.pref file.
-Added code from betas minus vmc: related things with changes noted further below.
outside source file additions and changes:
gsKit\Makefile.global
gsKit\Makefile.pref
gsKit\ee\gs\src\gsPrimitive.c
gsKit\ee\gs\src\gsTexture.c
libjpg\libjpg.h
ps2sdk\iop\system\iomanx\src\ioman_sbv.c
libcdvd\makefile
libcdvd\ee\makefile
libcdvd\iop\cdvd_iop.c
libcdvd\iop\makefile
libcdvd\iop\ps2lib_ioman.h

nebula_king
06-15-2008, 01:36 PM
where is v4.15?

Edit:
GREAT!
Thanks for quick respons.

Bootlegninja
06-16-2008, 12:08 PM
Newest version added to the first post.

kevstah2004
06-17-2008, 01:55 PM
4.16b is out

jeznav
06-18-2008, 11:10 AM
Was there any release that supported DTV 480p, 720p, etc. of launchelf? I've got a component->vga connector and my monitor supports only 480p using a clone of launchelf clone called LbF.

JNABK
06-18-2008, 04:22 PM
4.16b is out


No, its still at version 4.16 no "b" version has been updated in the official release forum as yet, so if anyone is calling a uLaunchelf version higher than the official release version, then its their own modified version and you should pay attention to their readme for what they have updated.

Bootlegninja
06-18-2008, 05:20 PM
No, its still at version 4.16 no "b" version has been updated in the official release forum as yet, so if anyone is calling a uLaunchelf version higher than the official release version, then its their own modified version and you should pay attention to their readme for what they have updated.

That's the infamous HackChip version. It's also the same version that ffgriever got pissed about since hackchip used his ESR program without credit or his consent.

My opinion, hackchip belongs at ps2ownz for a move like that.

JNABK
06-18-2008, 08:45 PM
Well i cant fault someone for wanting to make apps easy to use, but yea, credit where credit is due!

I can understand, but me personally, it dont matter to me if i'm given credit for work i do........it makes me feel good when i do recieve credit though. i'd only get mad if someone tried to claim my work was done by them, other than that i wouldnt care. :)

Dastan
07-12-2008, 02:48 PM
I have a ideea!

I saw that McBoot has the option to launch it from the PS2 menu, could be done for uLaunchELF too? To launch it from the manu?
:D

JNABK
07-12-2008, 06:51 PM
yes, just use the BOOT.ELF of ulaunchelf when your installing Free McBoot and it will be the app that loads when your console is booted and also when you select 'Launch Free McBoot" from the Sony menu.

Dastan
07-12-2008, 08:07 PM
no, not like that! :D I mean a console with CHIP! And in the Sony menu to apear "uLaunchELF"!

Bootlegninja
07-12-2008, 08:18 PM
wtf??

jkline
07-12-2008, 08:23 PM
......

JNABK
07-12-2008, 10:12 PM
no, not like that! :D I mean a console with CHIP! And in the Sony menu to apear "uLaunchELF"!

No, there is currently no options to change the name that appears in the Sony menu. It might be added, i dunno yet.....its only been added to this Beta release just to demonstrate what can be accomplished with Free McBoot.

Dastan
07-14-2008, 08:19 AM
Ok! And I think that if (and you did) you did that thing with McBoot you are GENIOUS!

jkline
07-14-2008, 08:54 AM
ya think with that we can get hdl in ps2 browser?

Dastan
07-14-2008, 10:48 AM
It would e great if every big app (HDL, uLaunch, SMS etc.) would have taht option!

JNABK
07-14-2008, 07:10 PM
Well, it wasnt me who came up with the 'link' in the Sony menu, it was Neme as is stated in the changelog. But it is a possibility users will have the chance to re-name it to a an app of their choosing, but its just a suggestion at this point.

JNABK
07-17-2008, 11:57 AM
uLaunchELF is now up to Version 4.20
Finially caught up on the updates, dlanor has been busy fixing bugs and adding new stuff!

Download from first post. :)

SKSApps
07-17-2008, 12:22 PM
Also here

SKS Apps - Exploit Systems - Wii Ps3 Ps2 Apps - Homebrew Game Downloads - Forums (http://sksapps.com/index.php?page=launchers.html)

Dastan
07-18-2008, 06:08 PM
A great thing that icon color, but it would be great if it could have a shape or form, not that square! :D

Great job! *cough*MGS Skin*cough* :D

JNABK
07-18-2008, 08:05 PM
The icons are made out of a font, so it is very limited and those were the results. Not bad for just an indicator. The colors will be changed in the next release, folders will be a 'yellowish' and ELF files will be "green". Discussion of the other icon's color is still undetermined to what it should be.

lol, i will work on skins next, after i've finished updating the Compatibility List.

jkline
07-19-2008, 12:46 AM
these are the updates i like better than the fw updates on ps3...lol

Dastan
07-19-2008, 05:28 AM
^^ Hahahahaha... lol! True! This updates are very often, and almost everytime there is something new and cool!
But I wonder, this guys are very good @ coding, are they looking for a job, or they are doing this only for fun?

@JNABK - I love you man! :D
BTW, I really like your nick, does it mean something, or you just pickd random letters...

JNABK
07-19-2008, 06:08 AM
its my initials.......

Dastan
07-19-2008, 06:11 AM
You have 5 names, or are the 1st letters of each name? :P

JNABK
07-19-2008, 06:23 AM
all 5 make up my name..........thats all ya need to know. ;)

Dastan
07-19-2008, 08:48 AM
Ok, :*

JNABK
07-20-2008, 03:05 PM
MGS skin is done and its at the Gallery. :)

Dastan
07-21-2008, 06:03 AM
O_O I love you :*:*:* Thanks

McBeth
07-21-2008, 06:48 AM
version 4.21 added to first post

JNABK
07-21-2008, 12:45 PM
damn! I knew i forgot something.........thanks McBeth!

McBeth
07-21-2008, 11:29 PM
damn! I knew i forgot something
you tell me man, I've had tht archive long before I posted it here and was surprised to see the usual update-culprits forgot this one, too...I need to start using post-its all over my secondary TFT again

McBeth
07-22-2008, 11:37 PM
Should Anybody need it, here's the cd version of uLe 4.21
http://mcbeth.sksapps.com/uLe_421_CD_PAL.rar

kEnX_
07-23-2008, 08:26 PM
can u post a ntsc version plz??? thnx ^_^

Codeman
07-31-2008, 03:51 PM
is this the proper place to submit a bug in Ule?

uLE doesnt seem to work properly with a PS1 DualShock analog controller (SCPH-1200), works fine with the standard PS1 controller (SCPH-1080)

whenever I launch uLE with the dualshock it registers multiple keypresses and the dpad doesnt work, its impossible to navigate and use uLE with this pad

the pad itself is fine, has no stuck buttons or analog sticks and works flawlessly in games

JNABK
07-31-2008, 07:19 PM
You meant PS2 Dual Shock i take it, as i havent heard of a PS1 Dual Shock before.

Nope its not a bug in uLE, as i dont have this issue at all. Its a calibration problem with your controller, try turning the joysticks in circular motions when you first boot uLE, see if that helps any.


Also try a different PS2 Dual Shock controller and see if it works ok or not, it might be the controller ports or circuit on the PS2 too.

Codeman
08-01-2008, 09:40 AM
You meant PS2 Dual Shock i take it, as i havent heard of a PS1 Dual Shock before.

Nope its not a bug in uLE, as i dont have this issue at all. Its a calibration problem with your controller, try turning the joysticks in circular motions when you first boot uLE, see if that helps any.


Also try a different PS2 Dual Shock controller and see if it works ok or not, it might be the controller ports or circuit on the PS2 too.

No, I really mean a PS1 Dual Shock. the PS2 pad is called DUAL SHOCK 2 and the main difference is that the Dual Shock 2 has a analog L2 and R2 button.

Liike I said, the pad is fine, works perfect in games, no sticky buttons or analog sticks, uLE simply goes nuts when a PS1 DUALSHOCK pad is plugged in

just google a bit if you dont believe me about ps1 dualshock, its grey and has digital. R2/L2 buttons

btw a bit of history:
PS1 controller, 1st PS1 pad, no analogs, no buttons, no LED
next came the PS1 Analog controller, where the DUALSHOCK design came from, it had 2 concave analog sticks and a green and red LED, no rumble
next came the DUALSHOCK, similar to the analog controller but with 2 rumble motors and a RED only led
only then was the PS2 DUALSHOCK made, similar to the OS1 DUALSHOCK but with analog L2/R2 buttons

Dastan
08-01-2008, 03:18 PM
Ok JNABK (or whoever knows the answer), I have some questions!
1st. I that skin that looks like XMB for ule! But the problem is that it has multiple .cnf! How do I load the skin (yes I have v4.21)?
2nd. I usualy backd up my saves just with copy-paste, but I saw on psx-scene that you can backup the save in .psu format! The question is, do I have to copy it normaly, and when I paste it I use "psuPaste"?
BTW, what is mcPaste for?

AMD
08-01-2008, 03:51 PM
For the XMB/uLE skin, I have no idea. I've only ever applied one skin ever since I first used uLE.

For psu, to copy the save from your MC to HDD or USB, choose the "psuPaste" option. Then to copy the save back, you have to choose "psuPaste" again rather than a normal paste.

As for mcPaste, last time I heard, it was to keep the time stamp created by the game save intact. JNABK mentioned it a while ago :P

Dastan
08-01-2008, 04:35 PM
Thanks AMD! So I chose psuPaste to copy and then psuPastd again to paste?
I hope JNABK will answer the other questions!

dlanor
08-01-2008, 05:18 PM
Thanks AMD! So I chose psuPaste to copy and then psuPastd again to paste?
No, I think you misunderstood what AMD meant to say, which is that you use the psuPaste command both in copying a backup to some non-MC media, and then again when you need to restore such a backup to MC.

But in each of those operations you start with the 'Copy' command (to identify the source data), and then navigate to the destination where you then use the 'psuPaste' command (to either backup or restore a gamesave, depending on the media type).

Here are some more detailed descriptions:

To backup a gamesave from MC to a PSU file on other media
1: Navigate FileBrowser to "mc0:/" or "mc1:/" where you have the gamesave
2: Press 'D-pad Down' button until the gamesave is highlighted
3: Press R1 to open the popup menu and use the 'Copy' command
4: Navigate to the destination folder on a non-MC drive (hdd0:, host: or mass: )
5: Press R1 to open the popup menu and use the 'psuPaste' command
uLE will then create a PSU file containing the gamesave folder and all its contents

To restore a gamesave from a PSU file on non-MC media
1: Navigate to the source folder on a non-MC drive (hdd0:, host: or mass: )
2: Press 'D-pad Down' button until the PSU file is highlighted
3: Press R1 to open the popup menu and use the 'Copy' command
4: Navigate to "mc0:/" or "mc1:/" where you want the gamesave restored
5: Press R1 to open the popup menu and use the 'psuPaste' command
uLE will then restore the gamesave folder based on the contents of the PSU file

Best regards: dlanor

Dastan
08-01-2008, 06:04 PM
Thanks! But can you answer the other two questions too? Pls!

JNABK
08-01-2008, 07:28 PM
1st. I that skin that looks like XMB for ule! But the problem is that it has multiple .cnf! How do I load the skin In order to use a skin like that you need to use a few Launchelf.cnf files, these can be switched with button presses.

Each Launchelf.cnf should load a different skin to display. Each of those skins has a different GUI that loads and this gives it the XMB "feel".

As for installing it and what button presses to use is up to the skin designer and should have included a ReadMe.txt to instruct you how to use it.

JNABK
08-01-2008, 09:41 PM
No, I really mean a PS1 Dual Shock. the PS2 pad is called DUAL SHOCK 2 and the main difference is that the Dual Shock 2 has a analog L2 and R2 button.

Liike I said, the pad is fine, works perfect in games, no sticky buttons or analog sticks, uLE simply goes nuts when a PS1 DUALSHOCK pad is plugged in

just google a bit if you dont believe me about ps1 dualshock, its grey and has digital. R2/L2 buttons



I believe ya, just i dont have one..........and yep, i now remeber the Dual Shock came out before the Dual Shock 2.

Im not sure what the deal is with it, maybe its just not compatible with PS2 homebrew since most all PS2 homebrew apps were developed for use with a PS2 controller. I dont know the differences between the 2 for functionality, so i couldnt be of any help there.

Bootlegninja
08-01-2008, 09:46 PM
got a spiffy green one here. bought it when I bought my original copy of ff9. :D

NHS2008
08-02-2008, 02:31 AM
I believe ya, just i dont have one..........and yep, i now remeber the Dual Shock came out before the Dual Shock 2.

Im not sure what the deal is with it, maybe its just not compatible with PS2 homebrew since most all PS2 homebrew apps were developed for use with a PS2 controller. I dont know the differences between the 2 for functionality, so i couldnt be of any help there.
I use one I got with PSone. no problems what so ever with uLe or any other homebrew PS2 apps.

jkline
08-02-2008, 02:35 AM
I have NYKO contr. i pulled from MMalotts trash it has a USB Keyboard. works great and easy to type file names and such. no issues with offbrand contr. maybe Its an I_d_1_0_t issue or faulty hardware. who knows just get a diff contr.


(ID10t error):D

NHS2008
08-02-2008, 02:49 AM
NYKO stuff was good and cheap exept for the ugly grey color. I hve PSone Multitap.

dlanor
08-02-2008, 02:53 AM
OK, here goes:

Ok JNABK (or whoever knows the answer), I have some questions!
1st. I that skin that looks like XMB for ule! But the problem is that it has multiple .cnf! How do I load the skin (yes I have v4.21)?
That 'skin' is not just a normal uLE skin set, but a set containing several "LAUNCHELFx.CNF" files, each with its own GUI skin JPG, though they use a common JPG for non-GUI background. The intended method of installation (by the skin author, not by me or EP (the uLE authors)) is to copy that entire file collection into your "SYS-CONF" folder on memory card. But please note that doing so will replace all your current uLE settings with those of that skin release, which also means that you will lose any 'PathPad' shortcuts you may have defined.

2nd. I usualy backd up my saves just with copy-paste, but I saw on psx-scene that you can backup the save in .psu format! The question is, do I have to copy it normaly, and when I paste it I use "psuPaste"?
I dealt with that issue in detail yesterday. (post#42 above)

BTW, what is mcPaste for?
The command 'mcPaste' was the first method I implemented for making gamesave backups that preserved all PS2 specific timestamps and MC attribute flags, which would normally disappear in storage on non-MC media. This command would seemingly work like the normal 'Paste' command, except that it would do some extra work depending on whether the source or destination directory was on MC. For an MC source, each folder copied would get an extra file holding all PS2 and MC specific info of that folder and all its contents. And for an MC destination uLE would look for that special file, and if present it would be used to restore all timestamps and file attributes of that folder and its contents in storing them on MC again.

But this still wasn't enough to hande all gamesave backup needs, since it could not handle all possible filenames. As it turns out, we found that the MC filesystem allows use of some filename characters that are forbidden on all other filesystems, and some games have used such characters in their filenames. And so we got complaints about failed backups with the 'mcPaste' command.

And that was when I decided to implement 'psuPaste' instead, to make the backups independent of such problems. So even though 'mcPaste' remains implemented, it is always 'psuPaste' that we recommend for handling your gamesave backups.

Best regards: dlanor

Dastan
08-02-2008, 04:38 AM
Your the man dlanor! Thanks!

Codeman
08-05-2008, 05:31 AM
I use one I got with PSone. no problems what so ever with uLe or any other homebrew PS2 apps.

I think the PSone dual shock is a different revision, its light grey and has a different plug.

Mine is a standard grey 1st gen PSX SCPH-1200 DUALSHOCK, works flawless in every other home brew app/game/pc-usbadapter I tried.
no stuck keys or analog sticks, both rumble motors work fine, etc

Ill try to describe more accurately what happens when uLE is booted with this pad

in the main menu if I dont press a key it stays there like it should
if for instance I press O to go to the filebrowser it seems like it registers multiple keypresses at one and goes straight into mc0:\ -> boot\..
If I then press down on the dpad it automaticaly loads the boot.elf that is listed directly below "\.."

other detalis: the analog LED automatically lights up when uLE starts

NHS2008
08-06-2008, 01:12 AM
I think the PSone dual shock is a different revision, its light grey and has a different plug.

Mine is a standard grey 1st gen PSX SCPH-1200 DUALSHOCK, works flawless in every other home brew app/game/pc-usbadapter I tried.

No, its the same plug and same make exept for the color since my neighbor friend still has OLD PlayStation.

in the main menu if I dont press a key it stays there like it should
if for instance I press O to go to the filebrowser it seems like it registers multiple keypresses at one and goes straight into mc0:\ -> boot\..
If I then press down on the dpad it automaticaly loads the boot.elf that is listed directly below "\.."

other detalis: the analog LED automatically lights up when uLE starts
Ohh...yeah, yeah. thats a old one. It happens with me too. on Dualshock. Its a pain sometimes, real fast scrolling but its not very often and I think by pressing the ANALOG button the issue is solved. I forgot about that since I have Dualshock plugged into the port 2.

Codeman
08-06-2008, 07:38 AM
No, its the same plug and same make exept for the color since my neighbor friend still has OLD PlayStation.

I remeber the plug being different, it was rounded, like a D letter to better suit the design of the PSone.

Ohh...yeah, yeah. thats a old one. It happens with me too. on Dualshock. Its a pain sometimes, real fast scrolling but its not very often and I think by pressing the ANALOG button the issue is solved. I forgot about that since I have Dualshock plugged into the port 2.


Yeah I tried it but it gets stuck in analog mode when running in uLE

NHS2008
08-06-2008, 08:36 AM
Yeah I tried it but it gets stuck in analog mode when running in uLEI remeber the plug being different, it was rounded, like a D letter to better suit the design of the PSone.
Oh you mean mold design. I thought you were talking about the actual plug pins.
Yeah I tried it but it gets stuck in analog mode when running in uLE
Well, It works for me. or otherwise I disconnect the plug and reconnect.

JNABK
08-14-2008, 09:41 PM
Check first post for info/download...;)

Dastan
08-15-2008, 02:09 AM
Wait a sec, 4.22 was out? How did I missed that?

mizi353
08-15-2008, 04:57 AM
yeah!!! i miss it too...

NHS2008
08-15-2008, 10:15 AM
got it, love it!

Bootlegninja
08-15-2008, 10:40 AM
I've got 4.22 but it's got bugs on the VMC mount/unmount issue. stick with 4.23

JNABK
08-15-2008, 03:11 PM
4.24

Updated again.....some VMC fixes....check first post.

Dastan
08-16-2008, 12:06 PM
lol, I didn't even had time to update my PS2! ~_~

mizi353
08-18-2008, 02:56 AM
just last friday update to 4.23.. 2 days not online already have 4.24.
nice bro.. thanks.. will update tonight..

Bootlegninja
08-18-2008, 10:12 PM
Updated again to 4.25 :)

Maybe keeping up with updates of uLE should be the new olypmic sport? :-D ;)

Dastan
08-18-2008, 10:55 PM
:-D lol those guys work really hard!

BTW, is SMS on hold? And who worked on it?

Bootlegninja
08-18-2008, 10:57 PM
that's all E P & dlanor's work. we just report it and use it.

Dastan
08-18-2008, 11:27 PM
So, they work on SMS too?

NHS2008
08-19-2008, 02:47 AM
too bad I can't update! http://img230.imageshack.us/img230/3408/doodlecryingsmileyuj0.gif

mizi353
08-19-2008, 04:09 AM
Updated again to 4.25 :)

Maybe keeping up with updates of uLE should be the new olypmic sport? :-D ;)

uLe already break the olympic record:p

NHS2008
08-19-2008, 06:20 AM
Micheal Phelps!!...Micheal Phelps!!

dlanor
08-19-2008, 09:22 AM
So, they work on SMS too?
No, 'E P' and I usually stick to uLE. Bootlegninja just wanted to give us credit for the uLE progress.

SMS is almost entirely the work of EEUG == Eugene Plotnikov.

I understand that some minor code contributions have been made by others (I once helped a bit with the HOST implementation), but in most cases he has gradually replaced such code with code of his own design.

Best regards: dlanor

slicer74
08-20-2008, 07:09 AM
Hey M. Anderson, welcome here...

Dastan
08-28-2008, 05:06 PM
Could there be made mass0:/ and mass1:/? Because when I have 2 USB Sticks in my PS2 only one of them is recognised!

dlanor
08-28-2008, 05:20 PM
Could there be made mass0:/ and mass1:/?
Theoretically yes, but current standard drivers don't implement it.
They only recognize a single drive, and only one partition on it.

Because when I have 2 USB Sticks in my PS2 only one of them is recognised!
For current standards that is normal.

Best regards: dlanor

Dastan
08-28-2008, 05:30 PM
So in other words, "no"!

JNABK
08-28-2008, 05:33 PM
Easy there bro! He answered your question with an explaination. Not everyone gives "short" answers.

Bootlegninja
08-28-2008, 05:34 PM
Must be a full moon. :-D

Dastan
08-28-2008, 05:40 PM
I didn't want to be rude! It was a question. :D I didn't understood right!

dlanor
08-28-2008, 06:05 PM
I didn't want to be rude! It was a question. :D I didn't understood right!
That's fine by me, I'm not overly sensitive about such things.

As for clarifying my reply: No, you can't use more than one USB drive at present.

But it may become possible sometime in the future, though it first requires two things to happen. Someone must code a USB mass driver which keeps scanning for more drives after finding the first one, adding all it finds to a drive list. Then uLE and other softwares need to be rewritten so as to allow use of multiple USB drives. While that will require lots of changes to uLE, I still see it as a much smaller job than creating the driver...

Personally I consider the top priority for USB driver development to be compatibility fixes, so that it won't be so much up to 'pot-luck' whether or not a USB storage device will work with PS2 homebrews or not. I have three myself that do work (2 sticks and one HDD), but also just as many that don't work (all sticks), and all of them are different brands.

Best regards: dlanor

Dastan
08-28-2008, 06:58 PM
Too bad! Thanks anyway dlanor!

NHS2008
08-29-2008, 08:26 AM
so if I attach two USB drives which one will be recognized? / I believe(only believe) SMS can handle dual USB??

Bootlegninja
08-29-2008, 08:40 AM
Yeah, SMS can because EEUG has developed his own driver. (and may be only read only if I'm not mistaken)

tryp
08-31-2008, 11:58 PM
so if I attach two USB drives which one will be recognized? / I believe(:maass) SMS can handle dual USB??
as far as i can see it still only supports only one... but i could be wrong..happens quite often..

NHS2008
09-01-2008, 01:38 AM
What if two are attched which one will be priorized?

JNABK
09-01-2008, 09:05 AM
Dude.........just stick both in and see which one displays!


Then you can answer the question and tell us the results. ;)

Bootlegninja
09-01-2008, 09:10 AM
whatever one is read faster.

Dastan
09-02-2008, 07:41 AM
There is a new uLaunchELF version, but I can't freackin' upload! :(

NHS2008
09-02-2008, 09:52 AM
Never mind, Heres the latest version...

LaunchELF v4.26 (2008.09.02)
-Fixed a bug preventing detection of PAL/NTSC mode on some slim PStwo units.
(Now reads "rom0:ROMVER" instead of using gsKit's function "gsKit_detect_signal")


http://img137.imageshack.us/img137/9926/downlinkmediafirefm4.jpg (http://www.mediafire.com/?q6dzditslo0)
Run-out-of-space...

Bootlegninja
09-02-2008, 04:23 PM
Yep. I added it to the first post before I left for work this afternoon.

JNABK
09-04-2008, 05:19 PM
LaunchELF v4.27 (2008.09.04)
-Added ability of MISC/PS2Disc subprogram to also boot PS1 discs
(Based on ideas and examples contributed by jimmikaelkael @ psx-scene)

added to first post.........:p

NHS2008
09-05-2008, 01:41 AM
thats awesome! something that I always wanted! thanks dlanor and EP!

Dastan
09-05-2008, 05:50 AM
Woop woop.... 27 is my lucky number :D. So now I can go to the cd0:/ and boot PS1 games like I do w/ PS2 games?

NHS2008
09-05-2008, 07:06 AM
Yep..

dlanor
09-05-2008, 07:54 AM
Woop woop.... 27 is my lucky number :D. So now I can go to the cd0:/ and boot PS1 games like I do w/ PS2 games?
Well, I'm not so sure what you mean by "cd0:/" as that doesn't exist in the FileBrowser.

What you need do is rather to browse to "MISC/PS2Disc" and launch that command, which will then boot the game disc in the tray, whether it is a PS1 game or a PS2 game.

And if you prefer a quicker way of doing it you can of course assign "MISC/PS2Disc" to a launch button in your uLE configuration. This way you can launch a game disc from uLE by a single button press, without using the FileBrowser at all.

Best regards: dlanor

NHS2008
09-05-2008, 08:09 AM
I've set that to Start.
also Does this allow us to boot the PS1 game elf/exe? I remember pressing 'O' on slus files to boot game.

Dastan
09-05-2008, 09:10 AM
Does this allow us to boot the PS1 game elf/exe? I remember pressing 'O' on slus files to boot game.

That is w/ I was saying, dlanor.

kevstah2004
09-05-2008, 10:43 AM
No it doesn't and the only way would be to pass a PSX-EXE though PS1DRV similar to how uLE passes ELF's through PS2Logo but even then you could only run small homebrew programs through a PS1 memory card as PS1DRV only supports MC & CDROM.
It might run PSX-EXE's off original ps1 discs I dunno I haven't tested it, I have a feeling all PS2Disc does is run the SYSTEM.CNF check the BOOT / BOOT2 line and play the disc in the appropriate mode eg: BOOT = PS1 / PS1DRV, BOOT2 = PS2 / PS2LOGO.

Dastan
09-05-2008, 07:55 PM
Hey there! I was reading through uLE source files and I saw the "uLE FileBowser update". When I browse through my files, I always put Display mode 2 and Sort mode 2.
Is there a way to save this setings?

NHS2008
09-06-2008, 01:26 AM
Just 2 qiuck presses.

dlanor
09-06-2008, 05:00 AM
About the PS1 game launching:

kevstah2004 is essentially right, though not completely. The PS2Disc command now analyzes the disc in tray in greater detail than before, and for a PS1 disc it will now launch PS1DRV with the proper arguments needed to launch the disc, regardless of whether it uses the normal SYSTEM.CNF to specify an ELF named like the game ID, or whether it uses a PSX.EXE file without having any SYSTEM.CNF file. Both those cases, as well as some others, should work. But all variants of PS1 discs are not yet fully tested.

The ELF launching possible by selecting an ELF file in the FileBrowser (even if not having a ".ELF" extension) and launching it that way, will only work properly for PS2 ELFs since the console will always be in PS2 mode then, and the file will be executed by the EE processor.

PS1 ELFs would need to be executed by the IOP processor with the console in PS1 mode.

But I don't know any good way for testing if an ELF is intended for PS1 or PS2, making such launch attempts hard to prevent, so avoiding such nonsense is the responsibilty of the user. In short: direct ELF launching should only be used for PS2 ELFs.


About the FileBrowser display and sort modes:

Altered mode settings are NOT saved to the CNF file at present, and no change of that is planned. Using mode 2 (game titles) is not acceptable as a default starting mode, since that does not guarantee the uniqueness of names displayed. It is perfectly normal for some games to show identical game title strings for different gamesaves, and it is almost universally the case when having gamesaves from different region versions of the same game on a memory card (which I have done many times in testing).

The default mode on starting the FileBrowser should always show unique names for each entry, and those names are then also what the lists should be sorted by.

So anyone who wants different listings will just have to set the modes manually each time.

Best regards: dlanor

loda92
09-07-2008, 10:27 PM
thanks for the program!!!!!

NHS2008
09-08-2008, 02:39 AM
LOL! is there even a Egypt in Boston?

loda92
09-08-2008, 02:41 AM
dont you know egypt beach in Boston??????

JNABK
09-08-2008, 09:19 AM
Update: 4.28 ..............first post.......;)

NHS2008
09-08-2008, 11:04 AM
@lada92
Nope!

McBeth
09-25-2008, 12:23 AM
uLaunchELF 4.29 added

mizi353
09-25-2008, 02:17 AM
nice work... already dowload but my ps2 still under repair.. really miss it so much.. ;-<

tonybologna
09-28-2008, 11:39 AM
Hey guys! I made the switch to Vista about a month ago. I have now installed the latest ULE(4.29) to MC. Now, when I try to browse the contents from "Host" I can't copy(greyed out from ULE) anything from MC to PC. However, I can copy contents just fine from PC to MC. The PSU Paste option is there(not greyed out) when copying from the PC over to MC but when I try the opposite(MC to PC) the options for copying are all greyed out now! What might be the issue here? Thanks! :huh: I did change the ULE.CNF file setting to "NetHost= 1" from 0 but that didn't work either.

dlanor
09-29-2008, 03:20 AM
Hey guys! I made the switch to Vista about a month ago.
That was probably a mistake, as many others who made that switch would vouch for. For myself I have made the decision not to switch to Vista at all, since I consider this OS 'update' completely unnecessary. The only reason why Vista even exists is because microsoft wanted a new batch of registration fees from the entire WinXP customer base.

Sure, I can empathize with that, sort of. If I could make a few extra billion dollars by repackaging old software and adding some mostly irrelevant bells and whistles to it, I probably would do it too. :lol:

However, all things considered I don't think that Vista is responsible for your problem.

I have now installed the latest ULE(4.29) to MC. Now, when I try to browse the contents from "Host" I can't copy(greyed out from ULE) anything from MC to PC. However, I can copy contents just fine from PC to MC. The PSU Paste option is there(not greyed out) when copying from the PC over to MC but when I try the opposite(MC to PC) the options for copying are all greyed out now!
That is perfectly normal when you have not yet (correctly!) edited your CNF file to allow writes to the PC filesystems.

Also, I'm surprised that you mention only psuPaste, even though you talk about 'copying anything', since that is NOT what psuPaste was designed for. psuPaste is only intended for handling gamesave backups, either transforming gamesave folders from MC to PSU files on the non-MC device (like 'host:'), or doing the reverse by transforming PSU files from a non-MC device to gamesave folders on MC.

For normal copying, where the destination data is intended to be stored in the same form it had on the source device, you should always use the normal Paste command, not psuPaste.

What might be the issue here? Thanks! :huh: I did change the ULE.CNF file setting to "NetHost= 1" from 0 but that didn't work either.
In that last sentence there are two separate errors that would prevent the changed setting from having any effect:

1: If you really saved the edited file as "ULE.CNF" then it would never be used, since the real name of the CNF file of uLE still remains "LAUNCHELF.CNF".

2: If you really used the variable name "NetHost" that would also be ignored, since no such variable is defined for uLE. The variable controlling the ability to write files through the HOST interface is named "NET_HOSTwrite" with that precise spelling and character casing.

Did you even check this entry in the example LAUNCHELF.CNF file that comes with every release package of uLaunchELF ?

Every user of uLE should read that CNF file at least once, as it contains a lot of unique documentation that you won't find elsewhere.

Best regards: dlanor

tonybologna
09-29-2008, 09:49 AM
Hey dlanor! Long time no chat! I've posted numerous times in your ULE thread over at PSX Scene! I go by the same username here! ;)

@dlanor:

That was probably a mistake, as many others who made that switch would vouch for. For myself I have made the decision not to switch to Vista at all, since I consider this OS 'update' completely unnecessary. The only reason why Vista even exists is because microsoft wanted a new batch of registration fees from the entire WinXP customer base.

Sure, I can empathize with that, sort of. If I could make a few extra billion dollars by repackaging old software and adding some mostly irrelevant bells and whistles to it, I probably would do it too. :lol:

However, all things considered I don't think that Vista is responsible for your problem.I only made the switch to Vista due to our XP machine finally kicking the bucket. I wanted to be up-to-date as possible so I went ahead & made the switch. I personally don't see anything wrong with Vista myself. It does take some getting used to but nothing too hard. This probably doesn't have anything to do with Vista but something happened because I really had no problems before within this particular area. :ohno:

That is perfectly normal when you have not yet (correctly!) edited your CNF file to allow writes to the PC filesystems.

Also, I'm surprised that you mention only psuPaste, even though you talk about 'copying anything', since that is NOT what psuPaste was designed for. psuPaste is only intended for handling gamesave backups, either transforming gamesave folders from MC to PSU files on the non-MC device (like 'host:'), or doing the reverse by transforming PSU files from a non-MC device to gamesave folders on MC.

For normal copying, where the destination data is intended to be stored in the same form it had on the source device, you should always use the normal Paste command, not psuPaste.I may have not mentioned it here at Sksapps but I did change the .CNF file in one area. I changed the "NET_HOSTwrite= 0" to "NET_HOSTwrite= 1" but that initially didn't work. Also, I'm well aware that the PSU Paste option is for game saves & not actual game(ISO) files. I know that PSU Paste is for only backups on non-MC devices so this isn't a question for me. I do use regular "paste" command when transferring to PC. ;)

In that last sentence there are two separate errors that would prevent the changed setting from having any effect:

1: If you really saved the edited file as "ULE.CNF" then it would never be used, since the real name of the CNF file of uLE still remains "LAUNCHELF.CNF".

2: If you really used the variable name "NetHost" that would also be ignored, since no such variable is defined for uLE. The variable controlling the ability to write files through the HOST interface is named "NET_HOSTwrite" with that precise spelling and character casing.

Did you even check this entry in the example LAUNCHELF.CNF file that comes with every release package of uLaunchELF ?

Every user of uLE should read that CNF file at least once, as it contains a lot of unique documentation that you won't find elsewhere.1. I mis-stated this. It's actually LAUNCHELF.CNF which is the normal file name. Sorry for that! Also, dlanor I'm not a newbie to ULE so I know that!

2. You are starting to sound too technical dlanor because I know this isn't exactly right in writing but again I'm not a newbie here with ULE. Of course, you probably can't remember me or a lot of others that reply to your threads so that's OK! You're trying to get as much info as possible.

Did you even check this entry in the example LAUNCHELF.CNF file that comes with every release package of uLaunchELF ?I wonder how many users of ULE actually reads this file every time dlanor? I mean this is so technical but I understand your drift. ;)

Now, on to what I tried last night. I actually went back to ULE 4.12 which I remember using for quite a while. I know dlanor you don't like people going back to older versions but I did for testing. I WAS ABLE to use the 'Paste" command with this version without any "Pasting" options being greyed out for transferring from MC to PC. I went to the PC to make sure the file transferred & I can confirm that it did. I only tried one file though but no need for anymore IMO. I'm not drawing any conclusions other than it did work right with ULE 4.12 version.

I am thinking now it had something to do with the Crystal Chip or something on the PS2 somewhere. I do know that after changing the .CNF file to what I stated earlier in this reply that it didn't fix it.I am now gonna go back to ULE 4.29 to test again & see if it works for some reason. I'll post back later with results. Thanks dlanor! ;)

dlanor
09-29-2008, 12:11 PM
1. I mis-stated this. It's actually LAUNCHELF.CNF which is the normal file name. Sorry for that! Also, dlanor I'm not a newbie to ULE so I know that!

2. You are starting to sound too technical dlanor because I know this isn't exactly right in writing but again I'm not a newbie here with ULE.
I didn't say that you are a newbie, but when someone describes a problem for me to solve, I expect all details of that description to match reality, which was not the case here. In those two cases you described something different from what you actually did, thereby forcing me to conclude that those errors were responsible for your problems.

Of course, you probably can't remember me or a lot of others that reply to your threads so that's OK!
I do recognize your username, having seen it many times before, but that does not mean that I also memorize all the details of the posts I saw it in. Doing that with all the posts I see would not be practical.

You're trying to get as much info as possible.
Exactly, because the information describing a problem is the only real basis I have for trying to solve it, when I can't see it myself on my own equipment.

I wonder how many users of ULE actually reads this file every time dlanor?
I didn't say to read it every time, but reading it once will provide a user with some idea of where later to find information on various uLE features not documented elsewhere. So when problems like this arise you can then reopen that file to check on the precise variable names and what values are allowed etc.

I mean this is so technical but I understand your drift. ;)
Some of it is rather technical, because in that context it has to be, to provide all the information that may be needed for some cases. But the once-only readthrough I mentioned does not necessarily mean that you have to digest all those facts while reading, but only that you familiarize yourself with the document, so you can find the relevant facts on future occasions when you find that you need them.

Reading it again is otherwise only called for when the release notes state that some new addition has been made to the CNF variables of uLE, in which case you simply need to read the new entries for those new variables in the released LAUNCHELF.CNF .

Now, on to what I tried last night. I actually went back to ULE 4.12 which I remember using for quite a while. I know dlanor you don't like people going back to older versions but I did for testing.
That's fine by me.

I only object when people insist on continuously using old versions, and then expect me to service them with tailormade support or bugfixes relating only to that version, though their problems are already fixed in the current 'mainstream' version. Unfortunately that sort of thing is more common than you'd expect, and it happens with all kinds of programs.

I WAS ABLE to use the 'Paste" command with this version without any "Pasting" options being greyed out for transferring from MC to PC. I went to the PC to make sure the file transferred & I can confirm that it did. I only tried one file though but no need for anymore IMO. I'm not drawing any conclusions other than it did work right with ULE 4.12 version.
I assume that you did this with the same CNF file that was used in the failed attempts to do the same thing with uLE v4.29. Right ?

I am thinking now it had something to do with the Crystal Chip or something on the PS2 somewhere.
I don't really see why the modchip should cause different functionality in different versions of uLE, but CC is the odd man out among modchips, so I can't say that it's impossible (I never had one to test with).

I do know that after changing the .CNF file to what I stated earlier in this reply that it didn't fix it.I am now gonna go back to ULE 4.29 to test again & see if it works for some reason. I'll post back later with results. Thanks dlanor! ;)
I hope it works out for you, though I really don't see why it failed at all.

I use host: all the time myself, copying files between PS2 and PC (both directions), and using both a v7 PS2 and a v15 PStwo (alternately, not at the same time), and I've never had any problem like you describe. (I obviously use v4.29 on both consoles, being the one who developed that version.)

Best regards: dlanor

tonybologna
09-29-2008, 02:50 PM
@dlanor:

Putting all the other things you just posted aside. I went back & reinstalled ULE 4.29 with the LAUCHELF.CNF file from the download directory. I then edited the "NET_HOSTwrite= 0" to "NET_HOSTwrite= 1" in the LAUNCHELF.CNF file & now things are working normally. I don't know what was happening before but I tried numerous times without success. I could have possibly been using an older .CNF file from a previous release but I wouldn't think so. TBO, I'm puzzled to why it wasn't working after eidting the .CNF before & now it is. Geez! :rolleyes:

Bootlegninja
09-29-2008, 03:16 PM
LOL! reminds me of the PS2Client incident all over again. :-D

dlanor
09-30-2008, 05:06 PM
I've released uLE v4.30 at psx-scene tonight.

LaunchELF v4.30 (2008.09.30)
-Fixed HDD mountpoint issues in HddManager (due to changed methods from v4.23)

This fix eliminates some serious problems that all the versions v4.23-v4.29 suffered from in HddManager. This was fixed by making HddManager use the same new mountpoint methods as the normal file management routines do (since v4.23).

Best regards: dlanor

tonybologna
09-30-2008, 05:14 PM
I've released uLE v4.30 at psx-scene tonight.

LaunchELF v4.30 (2008.09.30)
-Fixed HDD mountpoint issues in HddManager (due to changed methods from v4.23)

This fix eliminates some serious problems that all the versions v4.23-v4.29 suffered from in HddManager. This was fixed by making HddManager use the same new mountpoint methods as the normal file management routines do (since v4.23).

Best regards: dlanor

Great dlanor! Thanks for all you & EP do with this application for ps2! :)

Bootlegninja
09-30-2008, 05:42 PM
I've released uLE v4.30 at psx-scene tonight.

LaunchELF v4.30 (2008.09.30)
-Fixed HDD mountpoint issues in HddManager (due to changed methods from v4.23)

This fix eliminates some serious problems that all the versions v4.23-v4.29 suffered from in HddManager. This was fixed by making HddManager use the same new mountpoint methods as the normal file management routines do (since v4.23).

Best regards: dlanor

Thanks! I'll update the first post of this thread to match :)

Bootlegninja
01-04-2009, 02:06 PM
place holder for attachment. for info see first post :)

JNABK
01-04-2009, 04:22 PM
Why did ya put an older version ?? Those should be available from the "launchers" page in the homepage downloads.

JNABK
01-11-2009, 06:28 PM
LaunchELF v4.33 has been released....see first post for info and download.

Bootlegninja
01-11-2009, 06:31 PM
ahh, I put the newer version in the first post in that last one and stored the old one in the post on this page :) sorry about the late reply.

djflexmaster79
01-11-2009, 06:40 PM
Thanks for the update guys. DJ

JNABK
01-13-2009, 05:16 AM
Update: 4.34 released..................check first post as usual. :)

offthewall
01-13-2009, 10:27 AM
Nice! Keep 'em coming.

RonaiSanzer
01-13-2009, 09:02 PM
So do I just copy over the BOOT file and replace the one I had and it's all good? (sorry this is my first time updating it.)

djflexmaster79
01-13-2009, 09:10 PM
So do I just copy over the BOOT file and replace the one I had and it's all good? (sorry this is my first time updating it.)

yeah, just copy and paste it over to the BOOT folder. DJ

RonaiSanzer
01-13-2009, 09:12 PM
sorry to reply again so quick but should i take the config file also, i was reading in it to use the new boot and old cnf is futile

djflexmaster79
01-13-2009, 09:14 PM
sorry to reply again so quick but should i take the config file also, i was reading in it to use the new boot and old cnf is futile

Sorry.....DO NOT REPLACE THE .CNF FILE............

RonaiSanzer
01-13-2009, 09:32 PM
well i went to my boot/ folder replaced my boot'elf and my launchelf.cnf. it says im running v4.34 so im guessing i did it right cause it rebooted and its still working.

djflexmaster79
01-13-2009, 09:52 PM
Yep, mission accomplished. DJ

slicer74
01-15-2009, 11:37 PM
do not replace the CNF or u will all the config u have made for ur ule. simply replace boot.elf

djflexmaster79
01-16-2009, 12:12 AM
thanks slicer74....DJ:D

dlanor
01-17-2009, 10:02 PM
Like the title of this post says, the real purpose of the LAUNCHELF.CNF file included in each uLE release ZIP is to document the configuration variables which can be used in that file, some of which are not documented anywhere else, and are also not available in the normal configuration menus of uLE. Those variables can only be manipulated by text editing LAUNCHELF.CNF, and the knowledge of how to do that can be gained by reading the heavily commented LAUNCHELF.CNF from the release package.

That is in fact the only real purpose of that file. To actually use it as-is on your memory cards would just waste space to no purpose, since most of the CNF values in it are set the same as the default values you will get if using no CNF file at all.

Best regards: dlanor

JNABK
01-18-2009, 02:21 AM
Update to v4.35

Fixes some USB issues......check the first post.:)

dlsmd
01-18-2009, 04:48 AM
is thare a way to run toxic os hdl from ule???

dlanor
01-18-2009, 08:36 AM
is thare a way to run toxic os hdl from ule???
ToxicOS is part of the firmware for the DMS4pro modchip, stored inside its flash memory and thus impossible to access 'from outside'. Only those with insider info from the designers of that chip and of ToxicOS would be able to come up with alternate ways of launching it, if even they could do it. I don't even know if that would be possible, and I'm not going to waste time on exploring this possibility just to benefit the maybe 1% of the uLE user group that also have a DMS4pro, even though that small percentage does include myself.

So as far as I'm concerned ToxicOS will launch as part of the DMS4 modchip bootup or not at all...

Best regards: dlanor

JNABK
01-21-2009, 01:21 PM
Update......4.37......check first post ...:p

McBeth
02-17-2009, 11:51 PM
Adeed to the first post

LaunchELF v4.39 (2009.02.17)
-Updated gsKit and existing source files to SVN rev 1470.
-Upgraded USBHDFSD to SVN rev 1534 by radad.
-Updated ps2ftpd and existing source files to SVN rev 587.
-Changed "DEVICE_UNITS" from 4 to 10 for the newer USB driver.
-Altered an old workaround to allow multiple USB devices to show up properly within FTP clients.

DOWNLOAD (http://forums.sksapps.com/attachments/news/873d1234939764-ulaunchelf-updates-pg-2-ule-v4.39.zip)

jkline
02-18-2009, 01:07 AM
sweet thanks man.

mizi353
02-18-2009, 07:12 PM
very good.. thanks mate..

shadowgeist
03-05-2009, 08:22 AM
That's nice.

dlanor
04-07-2009, 03:56 PM
I just thought I'd mention here too that I released a new beta today (ooops, yesterday now).

This beta incorporates new MC modules by jimmikaelkael (of FMCB fame), which he and I have worked on debugging lately. They now seem quite stable and allow some nice things that were impossible with the MC modules in ROM from Sony.

One such thing is to have both the ability to rename items on PS2 MCs, and also retain full control over timestamps and attributes when making or restoring backups. With the Sony modules we always had to choose one or the other, since none of their modules allow both.

Another good thing is that we avoided reimplementing an old bug that haunts the Sony modules, making the MC fileio device incapable of handling some (but not all) gamesave files on PS1 MCs. The Sony Browser had its own workaround for that, but any tools which attempted to read the affected files by fileio (like uLE) would get nothing, as their filesize returned as zero...

That old bug has actually affected many old uLE versions, although we have mostly missed this before, as it only happens with a few of the saves generated by the PS1 games, but never with files written by PS2 software (Sony or homebrew alike).

But with the new uLE beta we can finally handle such gamesaves too without risk of failing.

This new beta is available in the usual release post at psx-scene, but has not yet replaced the old v4.39 as stable release. Since this is the first ever release of a homebrew PS2 application with non-Sony MC modules, I feel that some public beta testing is required before claiming that either the application or those modules are truly stable.

And due to the beta nature of the release I'm leaving it up to the SKSApps admins to decide if they also want the release here, and if so how to present that download.

Best regards: dlanor

slicer74
04-07-2009, 04:02 PM
I thought i should say thanks here too :)

dlanor
04-08-2009, 06:35 PM
The 'hidden' attribute bit which the PS2 bios sets for the BxDATA-SYSTEM folder has an unwanted effect on the new uLE beta, causing it to go blind inside that folder. This means that this uLE beta is unable to backup the BxDATA-SYSTEM folder or to delete it.

When you need to do either of those two things you have to use a stable uLE version to do it, such as the recent stable "uLE v4.39". (not the latest "uLE v4.39y beta")

A fix for this problem is in the works and should hopefully be ready soon, at which time I will make a new beta release.

Best regards: dlanor

dlanor
04-09-2009, 05:54 PM
The new uLE v4.39z beta fixes the problem that the previous beta had with the 'hidden' attribute bit.

Unless additional bugs turn up this version will shortly be re-released as the new uLE v4.40 stable version. (Which means that renaming on PS2 MCs will be a stable feature, at last.)

Best regards: dlanor

JNABK
04-22-2009, 02:34 PM
Im working on a "Noobie" Guide for uLE, so stay tuned for it soon.

Yea, i know there are guides available already, but some are out dated and just very confusing to understand, so i'm making a simple, yet understandable guide with only the basics that a Noobie can understand with ease.

Hope to have it soon, but theres much to research and "translate" to noobie language. :lol:

JNABK
04-23-2009, 09:36 PM
Ok, i got a working Noobie Guide with just the basics to get a noobie comfy using uLE.

Noobie Guide to uLE (http://sksapps.com/index.php?page=ule_noobie_guide/main.html)

I still need to collect a little info on the Startup Settings page....not sure what a few of those actually do as ive never used them.......maybe dlanor will check it out and give me a few pointers on whatever i missed or got wrong. :D

Tarkan
04-24-2009, 02:21 AM
nice one JNABK

slicer74
04-24-2009, 10:22 AM
Really nice internal working guide.

JNABK
04-24-2009, 05:00 PM
Thanks guys.....:)


Once im done tweaking it, i'll add it to our tutorials page and forum.

fitaw
06-18-2009, 01:08 AM
thanks

FaT3oYCG
06-18-2009, 02:25 PM
you joined in dec 08 and have only posted once now o_O

but yeah anyway thanks.

blades_neenee
06-18-2009, 08:14 PM
you joined in dec 08 and have only posted once now o_O

but yeah anyway thanks.

:ohno::ohno:Some of us haven't been members for very long.

Myself, I think I played in the Arcade for quite some time before I made it into
the forums.

Then I got my first fatPS2. Been here since.

Been in the forums ever since, and still play in the Arcade.

In fact, Damco was my first post, if I remember right.

noetikos
06-18-2009, 09:52 PM
you joined in dec 08 and have only posted once now o_O

but yeah anyway thanks.

come on' now, no flaming in here \'-)!

wroxtar
06-22-2009, 08:41 PM
Where is 4.39 dvd version?????

riboild
08-19-2009, 06:24 PM
@noetikos, I must say that clear cased water cooled 360 seems pretty nice man, i need to find some pics of a fat ps2 I did two years ago from danger den stuff that came off a celeron 300 system lol ... Yup Highly Modified to work on PS2!!!!

And btw, I don't believe I have ever expressed just how much I appreciate what you guys have done and It Is Truly Amazing that you guys have accomplished so much with the PS2 in pretty much your guys spare time. I have done a little coding in the past to make stuff work that either wasn't available or wasn't up to par for what I wanted/needed. Coding in C+/Visual seems to not be that much different than that of what you guys are accomplishing. I understand the strains and frustrations of trying to test something only to get either a hard crash or some other unwanted action when testing one thing that, then end with you fixing something else or making more problems, lol. I have been dealing with dinosaur hardware since 92 repairing customers rigs and modding ps1s and ps2s for friends and family forever. I seem to have a nostalgic side that is forever insatiable. Sorry on length of this post but I truly am thankful and will be making a donation for all your guys efforts, though seeing how personal work has taken a steep dive and having been laid off from real work, I will make a small donation now and one later next month pending new job status!:p

I still use the ps2 regularly and wifey doesn't see a need for a ps3 since the computer is pretty much the entertainment center(the htpc that is, 9 in all around house) it's got a darn 8800ultra that was from older pc. Anyway, these updates make me go through again and see what else can be done with the PS2 that hasn't been done already and love it, thanks!

I'll be a little more regular in here now but I do apologize for latency and length of this reintroduction. Code on brothers!!!:D

Tarkan
09-09-2009, 09:27 AM
uLaunchELF v4.40 (2009.09.08)
-Reimplemented 'paddata', to allow button combos independent of debounce
-Merged in a new mcman module by jimmikaelkael, fixing the FTP server bug

noetikos
09-09-2009, 09:34 AM
uLaunchELF v4.40 (2009.09.08)
-Reimplemented 'paddata', to allow button combos independent of debounce
-Merged in a new mcman module by jimmikaelkael, fixing the FTP server bug

nice! i'm about to update uLE to 4.40.

mizi353
09-09-2009, 07:28 PM
nice one.. long time wait for this.. thanks guy..

TATTOOZIT
09-09-2009, 08:22 PM
I didnt think there was anything wrong with the ftp. that is how I transfer Images. thank you...


toozit

dlanor
09-10-2009, 05:21 AM
I didnt think there was anything wrong with the ftp. that is how I transfer Images. thank you...
There was (and still is) a bug in the FTP server which makes it inquire the device drivers for an exaggerated amount of devices for each device type. There really is no point in a program asking to inspect the contents of 10 different simultaneously connected MCs, when the hardware only allows for two...!

Most MCMAN implementations will bug out at such an inquiry, including not only the previous MCMAN of jimmikaelkael but also the original XMCMAN by Sony. But since the normal MCMAN of the bios did not have that problem the bug has been largely ignored.

But when Jimmi's module was adopted by uLE this made the bug obvious in using the FTP server, which then became completely unable to access the MC for any FTP transfer (even just showing directory listings), freezing the console whenever that was attempted.

That is the main reason why uLE went into such a long series of 'beta-only' releases, awaiting the fixed driver which Jimmi has now supplied.

If you never saw the bug, this is probably because you mostly FTP to/from other devices than MC.

Btw: For large-file transfers you should be aware that HOST protocol, using the host: device in FileBrowser, allows much faster transfer speeds. The only drawback is that you need to use a suitable HOST client on the PC, but that is really much simpler than using an FTP client, so it's no big deal.

Best regards: dlanor

TATTOOZIT
09-10-2009, 07:37 AM
There was (and still is) a bug in the FTP server which makes it inquire the device drivers for an exaggerated amount of devices for each device type. There really is no point in a program asking to inspect the contents of 10 different simultaneously connected MCs, when the hardware only allows for two...!

Most MCMAN implementations will bug out at such an inquiry, including not only the previous MCMAN of jimmikaelkael but also the original XMCMAN by Sony. But since the normal MCMAN of the bios did not have that problem the bug has been largely ignored.

But when Jimmi's module was adopted by uLE this made the bug obvious in using the FTP server, which then became completely unable to access the MC for any FTP transfer (even just showing directory listings), freezing the console whenever that was attempted.

That is the main reason why uLE went into such a long series of 'beta-only' releases, awaiting the fixed driver which Jimmi has now supplied.

If you never saw the bug, this is probably because you mostly FTP to/from other devices than MC.

Btw: For large-file transfers you should be aware that HOST protocol, using the host: device in FileBrowser, allows much faster transfer speeds. The only drawback is that you need to use a suitable HOST client on the PC, but that is really much simpler than using an FTP client, so it's no big deal.

Best regards: dlanor

Thank you again dlanor for the information. So that was the reason it took a bit before the server would say "ready" before transferring images...looking got 8 other mc's that aren't there.

toozit

shagster
09-11-2009, 07:15 AM
Thanks dlanor for the best ps2 program ever;)

dlanor
09-11-2009, 11:31 AM
Thanks dlanor for the best ps2 program ever;)
I'm glad you like it, but there are two other persons who have to be mentioned too, since uLaunchELF as we know it would not exist without them.

Mirakichi started the original LaunchELF project and released his source code at its end
EP (@psx-scene.com) revived the project into what later became uLaunchELF

I then joined the project shortly after EP's initial releases, and for a long time now we have been equal partners in the project, even if I have been more active recently, and more visible in the forums.

Best regards: dlanor

carlito testigo
09-28-2009, 12:10 AM
hi, a question.
in a pstwo with hdloader working fine (never corrupted)
find that usb have problems when copying data to hdd (pictures, nothing big) it copied fine 1 time, but was the only forever! then i tried another stick and Corrected the hdd with winhiip but the problem repeated and copied only 1 photo. the box with info say 0kb/s and hangs there. winhiip say that the hdd aren?t corrupt and the games works after the error ocurrs. Please tell me a version of uL That work for my case, i'm using 4.39, The hdd is a WD-80 gb and all the games working at full speed like a fat ps2. thanks and sorry my brutish english

joan23
10-31-2009, 06:50 PM
have had the same problem before but i found out that the ule in different versions acts differently with different usb as i have experienced the old ule works fine with the old usb if you have a newly bought usb try the newer version of ule 4.39 or 4.40 if you have an old usb say from two year old or older try the 4.11 it will work fine and see all files as it is ( the extensions of files) mr. ronald andersson (dlanor) thought it was a virus in my system but i tried 5 different computers from p4 to core2 and tried it with different usb's i had the same result not all files copied from computers can be detected much so copied or transferred from usb to hdd via ps2 any version fAT OR SLIM...

hope it helps ...

joan23....

mickhoz
02-04-2010, 07:01 AM
Guys Uhm.. I Updated My UlaunchElf to the latest version...

The Problem Is.. I Can't See The Hidden System File Located At My Usb Hardrive..

Is There Any Option to View The Hidden System File..

My Previous UlaunchElf was I Able To See The Hidden System File...

Until i Updated It And It's Invisible Again...

Please Help Thanks

dlanor
02-07-2010, 04:56 AM
Guys Uhm.. I Updated My UlaunchElf to the latest version...

The Problem Is.. I Can't See The Hidden System File Located At My Usb Hardrive..

Is There Any Option to View The Hidden System File..

My Previous UlaunchElf was I Able To See The Hidden System File...

Until i Updated It And It's Invisible Again...
Please specify what version of uLaunchELF (aka: uLE) you were previously using.

NB: The last two 'stable' versions of uLE v4.40 and v4.39 both use exactly the same USB drivers. Possibly there may be some difference in functionality in older versions though, but to test that we need to know which version you are referring to.

You can also download alternative older drivers for testing, which is done by configuring uLE 'Startup Settings...' to use those other drivers. The settings of interest here are those named "USBD IRX:" (for the USB bus driver) and "USB Mass IRX:" (for the mass storage driver).

Best regards: dlanor

mickhoz
02-07-2010, 06:16 AM
Thanks For The Fast Reply

for a long time i haven't updated my ulaunchelf..

i cant remember what version do i used...

I'am Very Sorry...

Maybe I'll Try to Downgrade my ulaunchelf to v4.38 to down and testing other low versions of ulaunchelf and see to restore it...

Thanks Dlanor....

Please specify what version of uLaunchELF (aka: uLE) you were previously using.

NB: The last two 'stable' versions of uLE v4.40 and v4.39 both use exactly the same USB drivers. Possibly there may be some difference in functionality in older versions though, but to test that we need to know which version you are referring to.

You can also download alternative older drivers for testing, which is done by configuring uLE 'Startup Settings...' to use those other drivers. The settings of interest here are those named "USBD IRX:" (for the USB bus driver) and "USB Mass IRX:" (for the mass storage driver).

Best regards: dlanor

mickhoz
03-03-2010, 09:21 AM
I Found it dlanor the one i used before i switch to latest ulaunchelf version was 4.36
and was able to see all the system and hidden files as well...

4.37 and above version has unable to see the hidden files like system volume information and such.....

Hope i could help... for t he developers and makers of this wonderful stuff...

Thanks again...

more power

dlanor
03-06-2010, 05:00 AM
I Found it dlanor the one i used before i switch to latest ulaunchelf version was 4.36
and was able to see all the system and hidden files as well...

4.37 and above version has unable to see the hidden files like system volume information and such.....
This is very strange. I could have understood if this had happened in a switch from v4.35 to v4.36, or possibly from v4.38 to v4.39, as the USBHDFSD driver was updated both for v4.36 and for v4.39, but I have no notes at all of any such driver changes in v4.37, so it should behave identically to v4.36 in this regard...

In my own tests the latest uLE version still ignores the standard 'Hidden' attribute as set in Windows' file property dialogs, so I'm not sure what is failing on your setup. Are you sure that this USB drive has a 'healthy' format, unaffected by any corruption (especially of the 'special' file) ?

Please try setting the 'Hidden' attribute of a test file manually from such a Windows dialog box, and then move the drive to the PS2 to check whether uLE of various versions can display that particular file in the FileBrowser listings.

Best regards: dlanor

bensrevenge
03-06-2010, 01:11 PM
ulaunch is proberly the best elf file out i love backing up my save files

dlanor
03-06-2010, 04:23 PM
I Found it dlanor the one i used before i switch to latest ulaunchelf version was 4.36
This is the second time I reply to this report of yours, and I must say it seems very odd to me that you report the change as having occurred between v4.36 and v4.37, since that update did not include anything even remotely connected to the USB drivers.

But this time I have also conducted some experiments of my own, so as to verify a definite difference in the new versions of those drivers and some older ones, when it comes to the visibility of some Windows system-specific objects, such as the "Recycled" folder.

That system folder is visible to uLE v4.31 and older versions, but invisible to uLE v4.32 and newer versions, including the latest betas.

The changes.txt section for uLE v4.31 contains the following update entry:
-Upgraded usbhdfsd to SVN rev 1490 by radad, for multiple USB drive support. Note that this may require running the new "setup.sh" script, for those who wish to compile uLE themselves. (Or use the new script "upgrade_usbhdfsd.sh".)

And the changes.txt section for uLE v4.32 contains a corresponding entry:
-Upgraded USBHDFSD to SVN rev 1503 by radad, which cures the bug causing large-file corruption in the previous uLE release, and also adds support for multiple partitions (each accessed as a separate mass?: drive) and extends the hotplugging limits (max 5 simultaneous devices with a total of max 10 partitions). Exceeding the limits will cause no harm, but the additional devices/partitions will not be accessible.


As you can see from these entries the USB mass: driver upgrade in uLE v4.32 was an important one that prevents serious file transfer corruption, and also extended the total device capabilities beyond what was previously possible. This means that a simple reversion to the older driver is out of the question, since that would bring back the file corruption.

I'll see if I can find out what particular change in that USBHDFSD update between SVN rev 1490 and 1503 was responsible for the loss of visibility of the Windows 'system objects', with a view towards fixing it. And perhaps radad can help in this as well. My intention is to restore the visibility of all objects, but at this stage I can not give any promises about when that will be done. For now I've just added it to my to-do list.

Best regards: dlanor

JNABK
05-31-2010, 07:59 AM
Updated to 4.41 .....read first post. :)

MidniteAssassin
06-01-2010, 10:18 PM
When I try loading up the new 4.41, it freezes while loading my background picture from the HDD. (Reverted back to 4.40 and it booted up just fine.)

Jesse
06-01-2010, 11:18 PM
Rather interesting you mention this...
Today I had a freeze when opening a HDD partition within SMS, after I had been working in uLE 4.41. After a cold boot, it worked.

Can't say for sure uLE has to do with it until I do some more testing...

Jesse
06-03-2010, 06:51 PM
Confirming my problems.
Doesn't seem about the specific action I did that time, but I do often experience random crashes in SMS 2.9 R4 when I use it after using uLE 4.41 (doing MISC/PS2Browser to end it). Didn't have this before when using it after uLE 4.40.

NHS2008
06-08-2011, 02:58 AM
Why hasn't the version 4.42 been added? I can't seem to be able to d/l it from psx-scene..

JNABK
06-08-2011, 08:32 AM
Work life has been eating up much more of the time i used to spend online, so many things i normally took care of are not always updated. But thanks for the heads up on this thread (forgot all about it).

First post updated and i attached the last 2 versions. I'll update the Launchers Page with the 4.42 version, next chance i get if SKS hasnt by then, but the v4.42a is already there.

NHS2008
06-08-2011, 02:46 PM
Ohh, well. I got my PS2 repaired after like 2 yrs, so thought might just as well update the boot.elf. Since the psx-scene was down, I thought I would get it from here..Good to see the forums are still quiet alive!

dlanor
06-09-2011, 09:33 AM
Just so you know: uLE v4.42a is just as 'stable' as the v4.42 that preceded it.

I released it as a beta version at the time, because kelf launching from uLE was still in the experimental stage back then, but the method used has proven valid and stable in long testing now, so that version is no longer considered as beta by me. I just didn't feel like making a re-release of it without any significant changes.

Best regards: dlanor

algeriano
08-12-2011, 05:38 AM
thannnnks

Reinaldo
10-14-2011, 11:31 AM
Good afternoon.

I would like to know how to use the ule 4.42a

I can run it directly from the pen drive?


Thanks.

Tarkan
10-14-2011, 01:22 PM
directly nope unless you have a modchip that support Dev3

eldogbbhed
12-26-2011, 05:59 PM
directly nope unless you have a modchip that support Dev3

Or FMCB installed.

almared
01-31-2012, 05:55 AM
thank you mr

cedrac15
03-19-2012, 06:26 AM
Hi,

i need help to use external HDD in to my PS2 SCHP-50006 PHAT,
i dont have a network adapter. i want to know if can i use a usb HDD enclosure instead of the adapter? my enclosure has it's own power supply and and my HDD is 250GB Seagate 7200RPM, can you please help me?:humb:

My PS2 was already modified.

Jesse
03-19-2012, 09:37 AM
If this usb enclosure is backwards compatible with usb 1.1, it will work.
But be ready to be disappointed, since PS2 usb interface is VERY slow.

cedrac15
03-19-2012, 05:26 PM
If this usb enclosure is backwards compatible with usb 1.1, it will work.
But be ready to be disappointed, since PS2 usb interface is VERY slow.

HI there,

my usb enclosure is 2.0, what do you mean by backwards?:humb:

Bootlegninja
03-20-2012, 03:29 AM
To USB 1.1 standards.

bfoos
04-14-2012, 12:00 AM
4.42b has been released.

/me continues marveling at Bootlegninjas titties

Tarkan
04-14-2012, 06:43 AM
yea first has been updated :


uLaunchELF v4.42b (2012.04.13)

bfoos
10-01-2013, 07:40 PM
v4.42c (2013.03.22) and v4.42d (2013.03.24) have been released since this thread was last updated.

Bootlegninja
10-01-2013, 10:52 PM
Yeah. I've had too much happen in real life to even attempt to keep up. I'm still trying to get my bearings on current ps2 homebrew.

Lonewolf-Sam
10-02-2013, 06:11 AM
v4.42c (2013.03.22) and v4.42d (2013.03.24) have been released since this thread was last updated.
So where can i get these?

Bootlegninja
10-02-2013, 08:53 AM
someone please upload uLE 4.42d. I just discovered I can't upload here.

bfoos
10-02-2013, 06:51 PM
someone please upload uLE 4.42d. I just discovered I can't upload here.
I tried to upload this to my area of the site here but my password no longer works, so dropbox it is...

https://dl.dropboxusercontent.com/u/198998/uLE%20v4.42d.zip

Bootlegninja
10-02-2013, 09:50 PM
Yeah, I no longer have access to my ftp here either. either way, thanks!

Lonewolf-Sam
10-03-2013, 11:43 AM
Thanks,feels like PS2 home brew is still fresh.