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Reply With Quote AMD is offline
  #11 Old 03-17-2007, 06:21 PM
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Sounds great. Keep up the great work.
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  #12 Old 04-05-2007, 11:25 AM
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If I already have a memory exploit on my memory and I want to update my TITLE.DB file on the memory can I use this program to generate a new TITLE.DB and replace the existing one. Or is there a way to edit the TITLE.DB so that it can boot using a differnent PSone game.
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  #13 Old 04-16-2007, 11:29 AM
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Quote:
Originally Posted by gameloader
If I already have a memory exploit on my memory and I want to update my TITLE.DB file on the memory can I use this program to generate a new TITLE.DB and replace the existing one. Or is there a way to edit the TITLE.DB so that it can boot using a differnent PSone game.
Yes, you can do that. Just create the new TITLE.DB file, put it on a pendrive. After you have launched ulaunch elf, delete the TITLE.DB currently on your MC, and copy over the new one from your pendrive.... Be careful when you do this though, because if you don't do it correctly you'll lose the TITLE.DB and might now be able to use your trigger disc.
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  #14 Old 06-13-2007, 10:42 PM
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Awesome works ubergeek,

just want to know, do I need specific mod-chip on my PS2 machine to make this works ? Because I dont know what kind of mod-chip I have in my machine, and if its no specific mod-chip needed, in which folder in MC I should put the title.db file, i'm not familiar yet with the structure in MC card.

thanks
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  #15 Old 06-14-2007, 03:12 PM
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Well an exploit is made to work without modchips. And you put the title.db in your BxDATA-SYSTEM folder. Replace the x with your region. If you live in North America it's most likely BADATA, if you live in European areas it's most likely BEDATA and if you live in areas like China, Japan and so on it's most likely BIDATA.

EDIT: For the modchip question, there is no specific chip needed. Since you have a chip check sksapps tuts on how to make an exploit and burn to cd to install.
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  #16 Old 06-14-2007, 07:07 PM
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modchip users dont need to use the MC exploit, many chips support dev1 booting, meaning it can boot the app without needing a TITILE.DB or a ps1 game disc.

You should try to find out what chip you have and if it supports dev1 or even dev2 (HDD boot file)
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  #17 Old 08-13-2007, 04:32 AM
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Thanks ....Well

I may sound silly but i dont know how to use it, is it for ps2??
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  #19 Old 11-13-2007, 08:31 PM
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Well, I'm going to the thread graveyard and digging this one up. Finally produced a simple version of the titleman program using ubergeeks code in a win32 format. it creates a 9.64KB TITLE.DB (only allows up to 4 entries) that will load BOOT.ELF from either BxDATA-SYSTEM or mc0:/BOOT/

Also instead of the white flash, the screen stays black until BOOT.ELF is loaded.

(damn it took me forever to get a working cross-compiler )
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  #20 Old 11-13-2007, 08:35 PM
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Nice, i'll check it out when i find myself in the ps2 again.
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